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We modified most of the demo files to render with MegaPov 0.4, using the
new syntax where appropriate.
There are a few new scenes for the new features like post_process,
proximity, date, noise3d, complex functions.......
We also *tried* to reorganise the files and to modify the names to be
more compatible for most platforms.
We have a zipped version for Windows/Unix/....... users at:
http://users.skynet.be/smellenbergh/demos.zip
Mac users can download a hqx archive from our donwload page as usual.
Enjoy the new features of MegaPov 0.4.
Smellenbergh
--
e-mail:sme### [at] skynetbe
http://users.skynet.be/smellenbergh
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Interesting to see that Nathan Kopp's MegaPOV is still at version
0.3...? :-)
Anton Raves
http://people.a2000.nl/araves/
In article <1e58tde.19c5e68f4mo04N%smellenbergh@skynet.be>,
smellenbergh <sme### [at] skynetbe> wrote:
> We modified most of the demo files to render with MegaPov 0.4, using the
> new syntax where appropriate.
>
> There are a few new scenes for the new features like post_process,
> proximity, date, noise3d, complex functions.......
> We also *tried* to reorganise the files and to modify the names to be
> more compatible for most platforms.
>
> We have a zipped version for Windows/Unix/....... users at:
> http://users.skynet.be/smellenbergh/demos.zip
>
> Mac users can download a hqx archive from our donwload page as usual.
>
> Enjoy the new features of MegaPov 0.4.
>
> Smellenbergh
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