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I have posted demo scenes for my eval_pattern() and eval_pigment()
patches to povray.text.scene-files. I don't think I have to do a demo of
noise3d() and the ^ operator, though. :-)
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Chris Huff <chr### [at] yahoocom> wrote:
> I have posted demo scenes for my eval_pattern() and eval_pigment()
> patches to povray.text.scene-files. I don't think I have to do a demo of
> noise3d() and the ^ operator, though. :-)
No, those are clear.
We just fixed your eval_pigment and eval_pattern patches to work with
xxxMegaPov. We got a tip from Nathan for it.
But... we don't have time enough to add them in the next release of
xxxMegaPov. We also had to work on the templates in MacMegaPov, you Mac
users like them so much that we don't want to get behind to much.
We are testing your blob-pigment/pattern, proximity, eval_pattern and
eval_pigment patches. Did you do more changes on the blob-stuff? We
realy want to add them for xxxMegaPov 0.4 (or later) if Nathan agrees,
not for 0.3.
PS expect an e-mail from us in the next days, when our work on
MacMegaPov 0.3 is done. ;-)
Smellenbergh
--
e-mail:sme### [at] skynetbe
http://users.skynet.be/smellenbergh
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Why is/are you "we"? Who are you exactly?
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In article <1e31anf.707sil1appe36N%smellenbergh@skynet.be>,
sme### [at] skynetbe (smellenbergh) wrote:
> We are testing your blob-pigment/pattern, proximity, eval_pattern and
> eval_pigment patches. Did you do more changes on the blob-stuff? We
> realy want to add them for xxxMegaPov 0.4 (or later) if Nathan agrees,
> not for 0.3.
The blob pattern is pretty complete, and I made some modifications to
blob pigment, adding a "background" pigment which is used for all areas
that would normally be black. However, I have been having problems with
filtering textures that use the blob pigment not filtering. I think this
must be caused by something I did somewhere else, if it is a real
problem with the code at all.
I also added a vinv_transform() function, although it is untested. I
will post the latest source code sometime soon.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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>I also added a vinv_transform() function, although it is untested. I
>will post the latest source code sometime soon.
What is it supposed to do?
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In article <385c4ed3@news.povray.org>, "TonyB"
<ben### [at] panamaphoenixnet> wrote:
> >I also added a vinv_transform() function, although it is untested. I
> >will post the latest source code sometime soon.
>
> What is it supposed to do?
The opposite of what vtransform does: it applies the inverse of a given
transform to a vector.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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