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Rendering the scene below with only interior_texture gives
the following rendering error:
"Warp type 17063 not yet implemented"
Anyone knows what this message means?
I was expecting a warning like "no pigment given" since there is no
texture for the exterior. But why the rendering 'error'?
//scene interior_texture
camera {
location <0.0, 0, -4>
angle 50
look_at <0.0, 0, 0.0>
}
light_source { <3, 1, -100> rgb <1.0, 1.0, 1.0>*1.2 }
sphere {
<0.0, 0.0, 0.0>, 1
// texture { pigment { rgb <0, 0.5, 0.6,> } }
interior_texture {
pigment {
checker
rgb <0.966400, 0.940597, 0.193591>,
rgb <0.975402, 0.204578, 0.885573>
scale <0.3, 0.3, 0.3>
}
finish { ambient 0.35 }
}
clipped_by { cylinder { <-1.5, 0.3,-1><1,0.3,-1>,0.5 inverse }}
}
--
e-mail:sme### [at] skynetbe
http://users.skynet.be/smellenbergh
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In article <1e2gliy.uq19eg1wknvuoN%smellenbergh@skynet.be>,
sme### [at] skynetbe (smellenbergh) wrote:
> Rendering the scene below with only interior_texture gives
> the following rendering error:
> "Warp type 17063 not yet implemented"
>
> Anyone knows what this message means?
>
> I was expecting a warning like "no pigment given" since there is no
> texture for the exterior. But why the rendering 'error'?
I have had this error before, but never with the interior_texture patch.
Then again, I never tried to texture only the inside of an object.
I would guess that some object flag is set when the interior_texture is
parsed, which makes POV think an ordinary texture has been parsed.
I will look at this more closely.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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