POV-Ray : Newsgroups : povray.unofficial.patches : Bug in interior_texture (Chris Huff's patch) Server Time
2 Nov 2024 09:18:14 EDT (-0400)
  Bug in interior_texture (Chris Huff's patch) (Message 1 to 2 of 2)  
From: smellenbergh
Subject: Bug in interior_texture (Chris Huff's patch)
Date: 7 Dec 1999 14:26:19
Message: <1e2gliy.uq19eg1wknvuoN%smellenbergh@skynet.be>
Rendering the scene below with only interior_texture gives
the following rendering error:
"Warp type 17063 not yet implemented"

Anyone knows what this message means?

I was expecting a warning like "no pigment given" since there is no
texture for the exterior. But why the rendering 'error'?

//scene interior_texture
camera {
    location <0.0, 0, -4>
    angle 50
    look_at <0.0, 0, 0.0>
}

light_source { <3, 1, -100> rgb <1.0, 1.0, 1.0>*1.2 }
        
sphere {
    <0.0, 0.0, 0.0>, 1
//  texture { pigment { rgb <0, 0.5, 0.6,>  }   }
    interior_texture {
        pigment {
            checker 
            rgb <0.966400, 0.940597, 0.193591>,
            rgb <0.975402, 0.204578, 0.885573>
            scale <0.3, 0.3, 0.3>
        }
        finish { ambient 0.35 }
    }
    clipped_by { cylinder { <-1.5, 0.3,-1><1,0.3,-1>,0.5 inverse }}
}



-- 
e-mail:sme### [at] skynetbe

http://users.skynet.be/smellenbergh


Post a reply to this message

From: Chris Huff
Subject: Re: Bug in interior_texture (Chris Huff's patch)
Date: 7 Dec 1999 16:58:00
Message: <chrishuff_99-933B44.16581807121999@news.povray.org>
In article <1e2gliy.uq19eg1wknvuoN%smellenbergh@skynet.be>, 
sme### [at] skynetbe (smellenbergh) wrote:

> Rendering the scene below with only interior_texture gives
> the following rendering error:
> "Warp type 17063 not yet implemented"
> 
> Anyone knows what this message means?
> 
> I was expecting a warning like "no pigment given" since there is no
> texture for the exterior. But why the rendering 'error'?

I have had this error before, but never with the interior_texture patch. 
Then again, I never tried to texture only the inside of an object.
I would guess that some object flag is set when the interior_texture is 
parsed, which makes POV think an ordinary texture has been parsed.
I will look at this more closely.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.