POV-Ray : Newsgroups : povray.unofficial.patches : povr features required in official : Re: povr features required in official Server Time
26 Jul 2024 20:35:53 EDT (-0400)
  Re: povr features required in official  
From: Kenneth
Date: 1 Mar 2023 23:15:00
Message: <web.64002217f0de317c9b4924336e066e29@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 2/26/23 06:59, jr wrote:
>
> There were a couple of issues / bugs as I recall which are fixed in the
> povr source. First was that RTR_HACK didn't wrap all the rtr related
> code - why it appears to be there, but broken with unix compiles. There
> was too a bug where AA worked only for the first frame or two of an rtr
> animation - true no matter the Operating System. Might be some other
> stuff, but nothing popping into my head.
>

[Windows 10, and using v3.8.0 beta 1, already compiled]:
Just tested +kla +rtr, and AA does work with it. It has been awhile since I used
the real-time animation feature-- probably on an older Win 7 machine a couple of
years ago.

The only trouble I'm currently having is getting the animation to stop! On my
newer and faster machine, hitting the GUI's 'stop' button sometimes works,
sometimes doesn't. It depends on how fast the animation is running. Shutting
down POV-ray is then the only way to end the process (AFTER hitting the stop
button repeatedly)-- otherwise, it would probably run until the year 10,191 :-O

Here's something subtle that I also just noticed: In this 'runaway' condition,
and after stabbing at the 'stop' button with no result, the animation will
sometimes suddenly speed up even faster(!). My machine's processor fan also
quiets down-- as if there is suddenly no more CPU-processing taking place. It's
like the animation is now simply playing back from a memory cache(?).


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