|
|
"And" <49341109@ntnu.edu.tw> wrote:
> Will blurred reflection integrate into official version one day? (this function
> is too important)
Things did evolve in the last two years. Now that Anti Aliasing method 3 is in
the main POV-Ray trunk, the said "framework" is there. The syntax... almost as
well, with things like the finish level fresnel paving the way to a similar
approach for roughness maybe. My question is, since then, did any other branch
than Uberpov also try to add this feature?
Post a reply to this message
|
|