POV-Ray : Newsgroups : povray.unofficial.patches : Problems with megapov video animation from mechsim pov file : Re: Problems with megapov video animation from mechsim pov file Server Time
19 May 2024 14:20:28 EDT (-0400)
  Re: Problems with megapov video animation from mechsim pov file  
From: Korsarz
Date: 14 Apr 2011 02:50:00
Message: <web.4da698c4dee647655faf453e0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 13/04/2011 12:45, Korsarz nous fit lire :
> > I ran the MEGAPOV  program to create mechsim video animations.
> > To run the program I used  batch file "mp.bat", which I enclose.
> > As the output file format I used bmp.
> >  Unfortunately, it seems to me that this file is wrong, It does not have a tag
> > type  at the beginning. To create a video animation  I used the AVIDEMUX
> > program. The program could not read the  BMP file.
> > I have questions:
> > 1. Are any special settings to force the creation of proper BMP file?,
> Interestingly, the extracted file does provide a nice thumbnail on the
> gnome desktop, but eog, gimp & imagemagick all complains about it.
> The properties of the file says it is a Targa file.
> (Targa was the Unix +FS, so I guess the megapov provider just make one
> source... )
> Renaming to .TGA allow eog to open it fine.
> png has my preference (as it support alpha), +FN ?
> Within 3.7RC3 (irrelevant, I know), write to bmp is with +FB. I do not
> know if it would work with megapov.
> > 2. What program would be most appropriate to create video animations (such as in
> > MPG format).
> On windows, I do not know.
> I would probably rely on ffmpeg from the command line.

Thank you LeForgeron for suggestions.
 In fact, I suspected the file format to be a targa, but I just wanted to be
sure. I am going to test ffmpeg.
My regards to you,

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