POV-Ray : Newsgroups : povray.unofficial.patches : Is anyone working on a distributed / stochastic / Monte Carlo ray-tracing patch for 3.7? : Re: Is anyone working on a distributed / stochastic / Monte Carloray-tracing patch for 3.7? Server Time
2 Mar 2024 01:51:41 EST (-0500)
  Re: Is anyone working on a distributed / stochastic / Monte Carloray-tracing patch for 3.7?  
From: Nekar Xenos
Date: 23 Jul 2014 14:18:44
Message: <op.xjgqg7fsufxv4h@xena.home>
On Sun, 20 Jul 2014 20:45:27 +0200, clipka <ano### [at] anonymousorg> wrote:

> Am 20.07.2014 19:44, schrieb Nekar Xenos:
>>
>> Is anyone working on a distributed / stochastic / Monte  
>> Carloray-tracing patch for 3.7?
>
> Distributed raytracing patch: Planned for official POV-Ray; don't hold  
> your breath though.
>
> Stochastic / Monte Carlo raytracing patch: Maybe UberPOV  
> (https://github.com/UberPOV/UberPOV) already offers what you're looking  
> for; it already uses stochastic rendering for various features. If  
> stochastic global illumination is what you're after, just drop me a note  
> and I'll make that happen as well.
>

What I would like to see with radiosity is a system that distinguishes  
between different materials. Smooth shiny materials should have a smaller  
cone of scattering than cement which should have a very wide angle of  
scattering.

-- 
-Nekar Xenos-


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