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On Sun, 20 Jul 2014 20:45:27 +0200, clipka <ano### [at] anonymousorg> wrote:
> Am 20.07.2014 19:44, schrieb Nekar Xenos:
>>
>> Is anyone working on a distributed / stochastic / Monte
>> Carloray-tracing patch for 3.7?
>
> Distributed raytracing patch: Planned for official POV-Ray; don't hold
> your breath though.
>
> Stochastic / Monte Carlo raytracing patch: Maybe UberPOV
> (https://github.com/UberPOV/UberPOV) already offers what you're looking
> for; it already uses stochastic rendering for various features. If
> stochastic global illumination is what you're after, just drop me a note
> and I'll make that happen as well.
>
What I would like to see with radiosity is a system that distinguishes
between different materials. Smooth shiny materials should have a smaller
cone of scattering than cement which should have a very wide angle of
scattering.
--
-Nekar Xenos-
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