POV-Ray : Newsgroups : povray.unofficial.patches : Blurred reflections : Re: Blurred reflections Server Time
3 Dec 2024 22:49:43 EST (-0500)
  Re: Blurred reflections  
From: Mike Horvath
Date: 9 Feb 2018 07:18:39
Message: <5a7d919f$1@news.povray.org>
On 2/6/2018 7:22 PM, Alain wrote:
> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>> How do I get blurred reflections working in UberPOV? I had it working 
>> a few years go, but have since forgotten how. Thanks.
>>
>>
>> Mike
> 
> You only need to add roughness into the reflection block such as :
> 
> reflection{0.9 metallic roughness 0.001}
> or
> reflection{1 fresnel roughness 0.001}
> or
> reflection{0.8 roughness 0.001}
> or
> reflection{0.1, 1 roughness 0.001}
> 
> Normally, you also want to add specular highlights with the same 
> roughness amount.

What would the correct way to update the following be?


#local ldrawChromeFin=finish {
  brilliance 6
  diffuse 0.7
  metallic
  specular 0.80
  roughness 1/120
  reflection 0.8
};



Do reflection and specular each have their own blocks containing a 
roughness parameter?


#local ldrawChromeFin=finish {
  brilliance 6
  diffuse 0.7
  metallic
  specular {0.80 roughness 1/120}
  reflection {0.8 roughness 1/120}
};



Mike


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