El 14/08/14 a las #4, clipka escribió:
> As a quick fix, please remove the "SSE2_INCLUDED" from that line.
That worked, thanks... I was trying to test the persistent variables
with an animation of my bullet physics car, and it worked great: making
the big meshes persistent, I've reduced the frame render times from
10-11s to 2-3s! So, the 11h render should be ready now in just 3h. Many
thanks for that patch!!!
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