> Two other things that had always bothered me about MCPov is that it
> doesn't allow the use of classic light source (which would be far less
> noisy and hence much faster than using bright spheres), and that it has
> a factor-2 error in diffuse computations that make it necessary to use
> different finish settings. Both make it excessively difficult to create
> scenes that render essentially identical (except for artifacts or noise)
> in both POV-Ray and MCPov. Needless to say that UberPOV is intended to
> do a better job in that respect.
Yes, I have a few macros so that scenes can work in both POV and MCPov
but it's a messy solution (and obviously I can't use any 3.7 features).
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