POV-Ray : Newsgroups : povray.unofficial.patches : Is anyone working on a distributed / stochastic / Monte Carlo ray-tracing patch for 3.7? : Re: Is anyone working on a distributed / stochastic / MonteCarloray-tracingpatch for 3.7? Server Time
2 Mar 2024 02:00:14 EST (-0500)
  Re: Is anyone working on a distributed / stochastic / MonteCarloray-tracingpatch for 3.7?  
From: scott
Date: 22 Jul 2014 03:11:32
Message: <53ce0ea4$1@news.povray.org>
> A less artifact-prone replacement for the effect that official POV-Ray
> uses radiosity for (so-called Global Illumination)? Raise your hand, and
> I'll make it happen in UberPOV.

I don't know what you have in mind for this, if it's not the render over 
and over again approach?

> Render over and over again while you sit and watch, until you're happy
> with the result? Not supported in UberPOV yet; it's on the agenda, but
> may require quite some intrusion into the POV-Ray architecture. What
> UberPOV does already support, however, is an "anti-aliasing" mode (or,
> more to the point, an oversampling mode) that allows you to specify what
> quality you'd be happy with, and UberPOV will do the
> rendering-over-and-over-again in the background until the quality
> criteria are met.

This seems like a better approach, as with MCPov you're often left 
re-rendering the entire image waiting for just a small dark area to 
smooth out.

So if you implement the less artefact-prone GI and combine it with the 
per-pixel oversampling it should be something better than MCPov? Sounds 
good to me! Hand firmly raised!


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