POV-Ray : Newsgroups : povray.unofficial.patches : UberPOV 1.37.0.0-beta.2 released : Re: UberPOV 1.37.0.0-beta.2 released Server Time: 28 May 2020 22:42:38 GMT
  Re: UberPOV 1.37.0.0-beta.2 released  
From: James Holsenback
Date: 25 Nov 2013 04:12:00
On 11/24/2013 04:32 PM, clipka wrote:
> Am 24.11.2013 15:36, schrieb James Holsenback:
>> On 11/24/2013 08:02 AM, clipka wrote:
>>> There is another bug in beta.2 that breaks SSLT; again, both beta.2 and
>>> the current master branch are fine.
>>
>> Hmmm ... just pulled and I'm getting:
>>
>> In file included from /usr/include/boost/thread.hpp:24:0,
>>                   from ./backend/povray.h:53,
>>                   from ./backend/control/renderbackend.h:40,
>>                   from ./backend/control/messagefactory.h:39,
>>                   from backend/frame.h:65,
>>                   from lightgrp.cpp:35:
>> /usr/include/boost/thread/future.hpp:286:12: error: stray ‘\267’ in
>> program
>> /usr/include/boost/thread/future.hpp:286:12: error: stray ‘\23’ in
>> program
>> /usr/include/boost/thread/future.hpp: In static member function ‘static
>> void
>>
boost::detail::future_traits<void>::cleanup(boost::detail::future_traits<void>::storage_type&)’:
>>
>>
>> /usr/include/boost/thread/future.hpp:286:19: error: ‘orage’ was not
>> declared in this scope
>
> According to the message, the file "future.hpp" - part of the boost
> library's dev package that apparently comes with your Linux distro -
> contains two non-ASCII characters among the program code. \267 (aka
> 0xB7, or decimal 183) and \23 (aka 0x13, or decimal 19), are a centered
> dot ("MIDDLE DOT") and a non-printable character ("DEVICE CONTROL THREE"
> aka DC3), respectively.
>
> The code you just pulled probably doesn't have anything to do with it;
> something must have garbled your libboost-dev package.
>

Since I hadn't touched my end I didn't think it was the problem, but I 
refreshed my boost package and that was indeed the problem ... however a 
render I left running while at work (yesterday build) had an error when 
I got home to check:

Rendered 379904 of 705600 pixels (53%)
Cannot access data in file.
Rendered 380928 of 705600 pixels (53%)
Fatal error in renderer: Frontend halted render.

Dunno if it was related to the above problem ... just thought I'd 
mention it anyways


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