"Alessandro Falappa" <don### [at] nessunoit> wrote in message
> - When is subdivision performed?
The subdivision is done at the end of parsing. And the new subdivided
mesh is kept in memory and ray-traced. Clearly this isn't the optimal
due the memory reason, and the fact that pressing stop won't stop
the parsing process. On-the-fly method would have the advantages,
and again a nice thing to implement next. It will likely kill the
export_mesh option, though.
> - I do not understand the new discard_boundary switch. It discards
> boundary edges that do not meet which conditions?
It discards the new traingles that are on the boundary.
Take a look at figure 3 in the following paper by Bischoff etc.
This is useful in some occasions, for example what I did in my euro-graphics
(visualizing the loop patches.)
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