global_settings { assumed_gamma 2.2 #declare phd=1; } //#include "hsl.inc" #declare S = seed(0); camera { right 4/3*x direction z*1.5 location <0,0,-5.5> look_at y*1.2 rotate x*50 } light_source { -z*1000 rgb 1 rotate <40,40,0> } plane { y,0 pigment { checker rgb 1, rgb<1,.5,0> scale .3 } finish{ brilliance .3 } } #declare S = seed(0); sphere { 0, 1 texture { wrinkles texture_map { #declare I = 0; #while( I <= 1 ) [I pigment{rgb vnormalize()+.1} finish{ specular 1 roughness 0.01 reflection 0.5}] #declare I=I+1/10; #end } scale .25 } rotate x*-clock*360 translate y }