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: povray.unofficial.patches
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2 Jun 2024 01:49:48 EDT (-0400)
povray.unofficial.patches (Thread 251 to 300 of 1454)
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Date
Last Post
Subject
Author
27 Jul 2004
1 Aug 2004
Progressive refinement patch for POVRay-3.6
(6)
Wolfgang Wieser
24 Jul 2004
27 Jul 2004
Progressive refinement patch
(10)
Wolfgang Wieser
24 Jul 2004
27 Jul 2004
POVRay patches
(7)
Wolfgang Wieser
24 Jun 2004
8 Jul 2004
When new MegaPOV version?
(3)
nomail
15 Jun 2004
19 Jun 2004
New MegaPOV?
(6)
Harold
31 May 2004
31 May 2004
MegaPov 0.7
(3)
Gawel
28 May 2004
4 Jun 2004
Speed of collision tests in mechsim
(5)
Chambers
21 May 2004
7 Jun 2004
Pov-Ray With Subdivision (Pov-Sub) v0.02 available
(9)
Xiaobin Wu
19 May 2004
25 May 2004
BSP tree patch updates and web page
(8)
Andrew Clinton
12 May 2004
1 Jun 2004
Re: POV's splines
(16)
ABX
11 May 2004
18 May 2004
Re: Pov-Ray With Subdivision available
(17)
Christoph Hormann
27 Mar 2004
27 Mar 2004
Cloth "Foil" or metal sheets
(2)
John D Gwinner
16 Mar 2004
31 Mar 2004
MegaPov collision detection
(17)
Daniel Jungmann
3 Feb 2004
6 Feb 2004
Plane as BLOB_ELEMENT?
(11)
Andreas Kaiser
21 Jan 2004
30 Jan 2004
High Dynamic Range POV-Ray output.
(10)
Alex Kluchikov
7 Jan 2004
8 Jan 2004
Support VC .NET
(6)
JenniferJ
31 Dec 2003
31 Dec 2003
fields in mechsim
(1)
John
29 Dec 2003
29 Dec 2003
Patch Newbie asks about blob2
(9)
gregjohn
17 Dec 2003
18 Dec 2003
Error handling during parsing
(8)
Peter Popov
7 Dec 2003
10 Mar 2004
texturing ideas
(7)
Simon Adameit
27 Nov 2003
29 Nov 2003
BSP tree bounding patch
(26)
Andrew Clinton
30 Oct 2003
31 Oct 2003
MechSim: Problem with Fields
(2)
Florian Brucker
30 Oct 2003
4 Nov 2003
Crash after 63 frames?
(46)
Scott Gammans
28 Oct 2003
30 Oct 2003
pattern ideas
(7)
ingo
26 Oct 2003
8 Nov 2003
blocks pattern
(4)
ingo
23 Oct 2003
2 Apr 2004
PVM AND MPI PATCH
(4)
Daniel Alcantara
19 Oct 2003
19 Oct 2003
MegaPOV End_Rows1.0 vs +er1.0 commandline parame...
(1)
Timon Christl
10 Oct 2003
13 Oct 2003
Blob2: Availability, Documentation & Public Inte...
(15)
Samuel Benge
8 Oct 2003
15 Oct 2003
Retaining persistent variables in MegaPov 1.0
(23)
sups
27 Sep 2003
7 Oct 2003
Sound generation?
(8)
Frans Verbaas
26 Sep 2003
26 Sep 2003
Can't pass spline to macro
(2)
Rune
5 Sep 2003
8 Apr 2004
PVM version of MegaPOV 1.0
(8)
Disnel
13 Aug 2003
13 Aug 2003
free compiler from MS
(2)
ABX
30 Jul 2003
31 Jul 2003
bounds error, unreasonable size 14x in MacMegaPo...
(6)
Jeroen de Haan
28 Jul 2003
28 Jul 2003
MegaPOV MechSim: Grouping & Gravity
(1)
Tom Bates
23 Jul 2003
24 Jul 2003
MegaPOV Mechsim Motion Question
(7)
Tom Bates
17 Jul 2003
22 Jul 2003
Permanent glows in MegaPov
(6)
David Wallace
14 Jul 2003
23 Sep 2003
SMPOV & Hyperthreading
(6)
Theo Gottwald *
5 Jul 2003
6 Jul 2003
MegaPov v.1.0 and Motion_Blur
(2)
GrimDude
5 Jul 2003
13 Oct 2003
blob2
(34)
Christopher James Huff
5 Jul 2003
5 Jul 2003
Mechsim and Triangle meshes
(1)
None
24 Jun 2003
25 Jun 2003
Mechsim Questions.
(3)
Andy Cocker
12 Jun 2003
17 Jun 2003
.TER heightfield format patch available
(12)
Ray Gardener
12 Jun 2003
12 Jun 2003
Megapov/Linux include-paths?
(2)
Daniel Prien
11 Jun 2003
14 Jun 2003
Windows makefile for MegaPOV?
(7)
Lutz-Peter Hooge
10 Jun 2003
15 Jun 2003
bicubic interpolation patch
(21)
Lutz-Peter Hooge
9 Jun 2003
9 Jun 2003
Why does POV-Ray allocate so many memory blocks ...
(8)
Ray Gardener
8 Jun 2003
29 Jun 2003
OpenGL wireframe preview patch available
(24)
Ray Gardener
7 Jun 2003
7 Jun 2003
New POV patch req.
(1)
Daniel Matthews
5 Jun 2003
5 Jul 2003
Your wanted features
(30)
Rohan Bernett
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