Am 18.07.2012 02:42, schrieb Chaanakya:
> Does this look like a glass cube?
Your scene lacks a few crucial ingredients that make real-life glass
cubes look like glass cubes rather than thin air:
* Reflections. Use a sky sphere for starters.
* A slightly absorbing material. Use the fade mechanism or media.
* Reflections. Use a less uniform ground texture.
* Shadow effects. Use photons to produce caustics.
* Reflections. Use specular highlighting to make the light source reflect.
* More reflections. Bevel the edges and corners so we can see the light
source reflecting on them.
* Did I mention reflections already? :-P
Even then, real-life glass cubes /do/ tend to look weird. Curved shapes
make much more believable glass objects, even in reality.
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