POV-Ray : Newsgroups : povray.unix : rendering options Server Time
23 Dec 2024 14:58:02 EST (-0500)
  rendering options (Message 1 to 3 of 3)  
From: Sebastian
Subject: rendering options
Date: 14 Sep 2007 10:45:00
Message: <web.46ea9d48b374e3a67c492ce20@news.povray.org>
Hi,

   I'm trying to figure out how use anti-aliasing with povray on linux and I
can't find any documentation on this.  I don't know if this is standard, but
I use a shell to render images.  So command line:
povray file_name.pov +W1280 +H960

To use anti_aliasing how would I modify this command, and specify a
threshold and all that?

 Thanks,
        Sebastian


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From: Jim Henderson
Subject: Re: rendering options
Date: 14 Sep 2007 14:14:02
Message: <46eacf6a$1@news.povray.org>
On Fri, 14 Sep 2007 10:41:20 -0400, Sebastian wrote:

man povray gives (among other things)

   Tracing options:
       MBn or Bounding=bool Bounding_Threshold=integer
              Use automatic bounding slabs if more than n objects are  
in  the
              scene.

       Qn or Quality=integer
              Render  at  quality  n.  Qualities range from 0 for rough 
images
              and 9 for complete ray-tracing and textures, and 10 and  
11  add
              radiosity.

       A0.n or Antialias=bool Antialias_Threshold=integer
              Do antialiasing on the pixels until the difference between 
adja‐
              cent pixels is less that 0.n, or the maximum recursion 
depth  is
              reached.

       AMn or Sampling_Method=integer
              Specify  the  method of antialiasing used, non-adaptive (n 
= 1),
              or adaptive antialiasing (n = 2).

       Jn.n or Jitter=bool Jitter_Amount=float
              Specify maximum radius,  in  pixels,  that  antialiased  
samples
              should be jittered from their true centers.

       Rn or Antialias_Depth=integer
              Set  the  maximum recursion depth for antialiased pixel sub-
sam‐
              pling.

       UA or Output_Alpha=bool
              Use alpha channel for transparency mask.

       UL or Light_Buffer=bool
              Use light buffer to speed up rendering.

       UV or Vista_Buffer=bool
              Use vista buffer to speed up rendering.

HTH.

Jim


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From: Jim Henderson
Subject: Re: rendering options
Date: 14 Sep 2007 14:31:21
Message: <46ead379@news.povray.org>
On Fri, 14 Sep 2007 10:41:20 -0400, Sebastian wrote:

Or for more verbose information:

http://povray.org/documentation/view/3.6.1/223/

Section 2.1.2.8.4

Jim


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