POV-Ray : Newsgroups : povray.unix : 3.50c released (see caveats) Server Time
6 Oct 2024 19:16:08 EDT (-0400)
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From: Thorsten Froehlich
Subject: Re: 3.50c released (see caveats)
Date: 25 Oct 2002 14:18:04
Message: <3db98adc$1@news.povray.org>
In article <3DB### [at] webde> , "Sebastian H." <seb### [at] webde> 
wrote:

> Could someone please help me with this?

Recompile all files.


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Sebastian H 
Subject: Re: 3.50c released (see caveats)
Date: 25 Oct 2002 16:19:25
Message: <3DB9A741.40405@web.de>
Thorsten Froehlich wrote:
> In article <3DB### [at] webde> , "Sebastian H." <seb### [at] webde> 
> wrote:
> 
> 
>>Could someone please help me with this?
> 
> 
> Recompile all files.
> 

It can be so easy...

Thank you!

Regards,
Sebastian H.


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From: Steve
Subject: Re: 3.50c released (see caveats)
Date: 27 Oct 2002 10:36:22
Message: <slrnaro1uj.pp5.steve@zeropps.org.uk>
On Mon, 21 Oct 2002 22:37:29 -0400, Mark Gordon wrote:
> I've uploaded 3.50c.  The binary is pretty good (fixed various performance
> issues, now building with gcc 3.2), and I/O restrictions are enabled in
> the binary but disabled in a usefully commented default
> /usr/local/etc/povray.conf that is installed.  Note that the install
> script won't clobber a pre-existing povray.conf, so you might want to
> clear yours out of the way if you have one.  This version includes a
> number of other bugfixes that caused build problems on Solaris and
> BSD-derived Unices.

Hi Mark, 

The new binary seems to be a great improvement on the original 3.5
verison, but it's still quite a bit slower than Micha Riser's 
custom compile for PIII (running here on a PII).

However I've come accross a major problem with Micha's version today, 
there are many scenes it won't render.  This is after clobbering the 
original binary that I d/l'd from Micha's site some time ago and 
getting another binary from the same site today, maybe I'll try the 
icc compile from there as that may have been the version I was using
before I did the 3.5c install. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Steve
Subject: Re: 3.50c released (see caveats)
Date: 27 Oct 2002 17:58:14
Message: <slrnaromv5.qr9.steve@zeropps.org.uk>
On 27 Oct 2002 10:36:22 -0500, Steve wrote:
 
> Hi Mark, 
> 
> The new binary seems to be a great improvement on the original 3.5
> verison, but it's still quite a bit slower than Micha Riser's 
> custom compile for PIII (running here on a PII).
> 
> However I've come accross a major problem with Micha's version today, 
> there are many scenes it won't render.  This is after clobbering the 
> original binary that I d/l'd from Micha's site some time ago and 
> getting another binary from the same site today, maybe I'll try the 
> icc compile from there as that may have been the version I was using
> before I did the 3.5c install. 
> 

I found that the binary that's the quickest and works properly with all 
pov files is the one optimised for athlon. 

I got this in my results at the end of the trace:

Total Time:    0 hours 36 minutes  60.0 seconds (2220 seconds)
                       ^^^^^^^^^^^^^^^^
I presume that this but is still in 3.5c though I havn't read the change
log. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Felix Wiemann
Subject: Re: 3.50c released (see caveats)
Date: 30 Oct 2002 15:05:03
Message: <3dc03b67@news.povray.org>
Steve wrote:

> The new binary seems to be a great improvement on the original 3.5
> verison, but it's still quite a bit slower than Micha Riser's
> custom compile for PIII (running here on a PII).
> 
> However I've come accross a major problem with Micha's version today,
> there are many scenes it won't render.

You are running a compile for PIII on a PII? Why are you surprised that it 
doesn't work?

-- 
light_source{0#macro L(K,H,W)sphere{H.5}sphere{K.5}sphere{W.5}cylinder{
H,K.5}cylinder{H,W.5}#end 3}union{L(0v*-2<2,-2>)L(y*-3z-v*5z*3-y)L(-y*3
0u*3)L(y*-3v*-5-z,z*-3-y)rotate-v*clock pigment{rgb.5}translate<0,2,9>}
// +KFF200 +KF720 +W120 +H90 -F -A -GA -P


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From: Christopher James Huff
Subject: Re: 3.50c released (see caveats)
Date: 30 Oct 2002 16:34:17
Message: <chrishuff-B5316F.16270230102002@netplex.aussie.org>
In article <3dc03b67@news.povray.org>,
 Felix Wiemann <Fel### [at] gmxnet> wrote:

> > The new binary seems to be a great improvement on the original 3.5
> > verison, but it's still quite a bit slower than Micha Riser's
> > custom compile for PIII (running here on a PII).
> > 
> > However I've come accross a major problem with Micha's version today,
> > there are many scenes it won't render.
> 
> You are running a compile for PIII on a PII? Why are you surprised that it 
> doesn't work?

Read it again...the PIII optimized compile is the faster one on his 
machine.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Steve
Subject: Re: 3.50c released (see caveats)
Date: 30 Oct 2002 20:01:00
Message: <slrnas1058.584.steve@zeropps.org.uk>
On Wed, 30 Oct 2002 21:07:23 +0100, Felix Wiemann wrote:
> Steve wrote:
> 
>> The new binary seems to be a great improvement on the original 3.5
>> verison, but it's still quite a bit slower than Micha Riser's
>> custom compile for PIII (running here on a PII).
>> 
>> However I've come accross a major problem with Micha's version today,
>> there are many scenes it won't render.
> 
> You are running a compile for PIII on a PII? Why are you surprised that it 
> doesn't work?
> 

With computers nothing surprises me, and it does work, just not for all scenes. 

You'll no bout be very surprised to find that the Athlon optimized binary works
perfectly on the PII. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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From: Thorsten Froehlich
Subject: Re: 3.50c released (see caveats)
Date: 31 Oct 2002 03:57:13
Message: <3dc0f069$1@news.povray.org>
In article <chr### [at] netplexaussieorg> , 
Christopher James Huff <chr### [at] maccom>  wrote:

>> You are running a compile for PIII on a PII? Why are you surprised that it
>> doesn't work?
>
> Read it again...the PIII optimized compile is the faster one on his
> machine.

Yes, but as the Pentium II does not support the SSE instructions it is
surprising that it works at all!  Apparently the compiler used doesn't add a
lot of SSE instructions...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Thorsten Froehlich
Subject: Re: 3.50c released (see caveats)
Date: 31 Oct 2002 03:58:35
Message: <3dc0f0bb$1@news.povray.org>
In article <slr### [at] zeroppsorguk> , Steve 
<ste### [at] zeroppsuklinuxnet>  wrote:

> You'll no bout be very surprised to find that the Athlon optimized binary
> works perfectly on the PII.

No wonder assuming the Athlon specific compile does not use 3dnow
instruction set extensions ... because without them, the instruction set is
basically identical.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Micha Riser
Subject: Re: 3.50c released (see caveats)
Date: 31 Oct 2002 05:02:41
Message: <3dc0ffc1@news.povray.org>
Thorsten Froehlich wrote:

> In article <chr### [at] netplexaussieorg> ,
> Christopher James Huff <chr### [at] maccom>  wrote:
> 
>>> You are running a compile for PIII on a PII? Why are you surprised that
>>> it doesn't work?
>>
>> Read it again...the PIII optimized compile is the faster one on his
>> machine.
> 
> Yes, but as the Pentium II does not support the SSE instructions it is
> surprising that it works at all!  Apparently the compiler used doesn't add
> a lot of SSE instructions...

gcc 3.1 does not use the SSE instruction by itself, you would have to use 
inline assembler to make it use them. So there is porbably only a few 
PIII-specific instructions left that it uses at all. This explains why it 
sometimes works on a PII as well. I had even turned off the SSE 
optimization when I compiled with the Intel compiler (only some of the 
5-components colour calculations could have been vectorized anyways) 
because it did not result in a speed-up, but rather a slow-down.

- Micha

-- 
objects.povworld.org - The POV-Ray Objects Collection
book.povworld.org    - The POV-Ray Book Project


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