POV-Ray : Newsgroups : povray.unix : WINE and POV 3.5 for Windows Server Time
28 Dec 2024 00:08:30 EST (-0500)
  WINE and POV 3.5 for Windows (Message 1 to 8 of 8)  
From: Mark Wagner
Subject: WINE and POV 3.5 for Windows
Date: 19 Jul 2002 00:56:57
Message: <pan.2002.07.19.04.56.24.175951.206@gte.net>
Has anyone managed to use WINE to run the Windows version of POV-Ray 3.5
under Linux?  I've tried, but it appears to freeze while showing the
splashscreen.

-- 
Mark


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From: Sebastian H 
Subject: Re: WINE and POV 3.5 for Windows
Date: 21 Jul 2002 06:25:47
Message: <3D3A8CD0.10406@web.de>
Mark Wagner schrieb:
> Has anyone managed to use WINE to run the Windows version of POV-Ray 3.5
> under Linux?  I've tried, but it appears to freeze while showing the
> splashscreen.
> 

This is surely a nice experiment, but why?

Sebastian H.


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From: Mark Wagner
Subject: Re: WINE and POV 3.5 for Windows
Date: 22 Jul 2002 02:22:38
Message: <pan.2002.07.22.06.21.58.321506.196@gte.net>
On Sun, 21 Jul 2002 06:28:32 -0400, Sebastian H. quoth:

> Mark Wagner schrieb:
>> Has anyone managed to use WINE to run the Windows version of POV-Ray
>> 3.5 under Linux?  I've tried, but it appears to freeze while showing
>> the splashscreen.
>> 
>> 
> This is surely a nice experiment, but why?

For the sake of doing it.

-- 
Mark


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From: Mark Wagner
Subject: Re: WINE and POV 3.5 for Windows
Date: 23 Jul 2002 01:04:07
Message: <pan.2002.07.23.05.01.34.882779.196@gte.net>
On Mon, 22 Jul 2002 02:22:04 -0400, Mark Wagner quoth:

> On Sun, 21 Jul 2002 06:28:32 -0400, Sebastian H. quoth:
> 
>> Mark Wagner schrieb:
>>> Has anyone managed to use WINE to run the Windows version of POV-Ray
>>> 3.5 under Linux?  I've tried, but it appears to freeze while showing
>>> the splashscreen.
>>> 
>>> 
>> This is surely a nice experiment, but why?
> 
> For the sake of doing it.

Additionally, a quick run of Skyvase using the Linux and Windows versions
indicates that the relatively unoptimized Linux version takes about three
times as long as the optimized Windows version does to render Skyvase.

-- 
Mark


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From: Rick [Kitty5]
Subject: Re: WINE and POV 3.5 for Windows
Date: 23 Jul 2002 06:19:15
Message: <3d3d2da3@news.povray.org>
Mark Wagner wrote:
> Additionally, a quick run of Skyvase using the Linux and Windows
> versions indicates that the relatively unoptimized Linux version
> takes about three times as long as the optimized Windows version does
> to render Skyvase.

Now imagine that kind of optomisation accross your entire system, and you
wonder why people say Linux chuggs


--
Rick

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From: Jaime Vives Piqueres
Subject: Re: WINE and POV 3.5 for Windows
Date: 23 Jul 2002 07:30:15
Message: <3d3d3e47@news.povray.org>
Mark Wagner wrote:

> Has anyone managed to use WINE to run the Windows version of POV-Ray 3.5
> under Linux?  I've tried, but it appears to freeze while showing the
> splashscreen.

  I just tried it out... it runs if you use /NR. But you must also disable 
the editor as it causes "segmentation fault". Then use "Select file and 
render" (Alt+S). The problem is that it's even slower than the Linux 
version... 


-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Sebastian H 
Subject: Re: WINE and POV 3.5 for Windows
Date: 23 Jul 2002 10:17:45
Message: <3D3D662E.4020506@web.de>
> Additionally, a quick run of Skyvase using the Linux and Windows versions
> indicates that the relatively unoptimized Linux version takes about three
> times as long as the optimized Windows version does to render Skyvase.
> 


I don't know very much about optimization but why aren't there optimized 
Linux versions?


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From: Roz
Subject: Re: WINE and POV 3.5 for Windows
Date: 23 Jul 2002 12:46:23
Message: <3D3D8878.50302@netscape.net>
Mark Wagner wrote:
> On Mon, 22 Jul 2002 02:22:04 -0400, Mark Wagner quoth:
> 
> Additionally, a quick run of Skyvase using the Linux and Windows versions
> indicates that the relatively unoptimized Linux version takes about three
> times as long as the optimized Windows version does to render Skyvase.
> 

I'm looking forward to compiling the 3.5 source code once it's 
available. In prior versions, 3.1 and MegaPov 0.7, I had much faster 
render times in Linux using my own optimized compiliation than in the 
pre-compiled Windows version.

It'll be interesting to see how they'll compare in 3.5 since I get the 
impression some good optimization went into the pre-compiled Windows 
binary. I'll post results once I have them ;)

-Roz


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