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The stats are in from www.blastwave.org on the initial build of a 64-bit ver
of POV-Ray 3.50c as a 64-bit binary with 64-bit libraries :
bash-2.03$ file povray_64bit
povray_64bit: ELF 64-bit MSB executable SPARCV9 Version 1, UltraSPARC1
Extensions Required, dynamically linked, stripped
bash-2.03$ file povray_sun
povray_sun: ELF 32-bit MSB executable SPARC32PLUS Version 1, V8+ Required,
UltraSPARC1 Extensions Required, dynamically linked, not stripped
Done Tracing
Statistics for
/export/home/dclarke/build/sparc/povray-3.50c_sparc_v9plusa/scenes/interior/crystal.pov,
Resolution 640 x 480
----------------------------------------------------------------------------
Pixels: 307200 Samples: 789970 Smpls/Pxl: 2.57
Rays: 3289254 Saved: 312403 Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 10910839 2399089 21.99
Sphere 21821678 15917882 72.95
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 10
----------------------------------------------------------------------------
Shadow Ray Tests: 23801964 Succeeded: 4526945
Reflected Rays: 1249642
Refracted Rays: 1249642
----------------------------------------------------------------------------
Smallest Alloc: 10 bytes Largest: 1228808
Peak memory used: 1626734 bytes
----------------------------------------------------------------------------
Time For Trace: 0 hours 3 minutes 54.0 seconds (233 seconds)
Total Time: 0 hours 3 minutes 53.0 seconds (233 seconds)
real 233.83
user 219.51
sys 13.65
the 64-bit version was a little slower ...
Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds)
Time For Trace: 0 hours 4 minutes 5.0 seconds (245 seconds)
Total Time: 0 hours 4 minutes 6.0 seconds (246 seconds)
real 246.18
user 231.91
sys 13.65
Dennis Clarke
dcl### [at] blastwaveorg
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From: Warp
Subject: Re: 64-bit version of POV-Ray 3.50c is bigger, slower, and still not mt
Date: 15 Apr 2003 11:16:51
Message: <3e9c2263@news.povray.org>
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Dennis Clarke <dcl### [at] blastwaveorg> wrote:
> the 64-bit version was a little slower ...
As I explained in the other thread... :)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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On Tue, 15 Apr 2003, Warp wrote:
>Dennis Clarke <dcl### [at] blastwaveorg> wrote:
>> the 64-bit version was a little slower ...
>
> As I explained in the other thread... :)
yes .. but a 5% difference is no big deal in speed for the ability to use
more ram. Sun servers, unlike the intel world, commonly have greater than 4Gb
of RAM and 16Gb to 32Gb of RAM is no big deal out of the box for a V880 with
eight CPUs. I plan to test POV-Ray with a large render on such a machine. At
the moment I am choked back to 8Gb of RAM in a 280R with dual 900MHz
processors. What I need now is a scene file with a LOT of very simple
objects, like spheres and cubes, that will chew up all that RAM. Should make
for a large test.
Dennis
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