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From: William F Pokorny
Subject: POV-Ray related notes on upgrade to Ubuntu 20.04.1
Date: 1 Oct 2020 05:03:26
Message: <5f759b5e$1@news.povray.org>
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Notes on what I noticed related to POV-Ray.
I've upgraded my main machine to Ubuntu 20.04.1. While I do my own
compiles and run time set ups. I did look some at the povray package
and into couple of "no longer supported by Canonical packages" used by
those compiling there own versions of povray.
With the later, the support for doxygen and sld1.2 development packages
apparently no longer comes from Canonical - but they are still Debian
packages and installed/install-able. In other words the Debian packages
are now used straight up is the change.
In a surprise - to me at least - the Debian folks (bullseye) have split
the povray (1:3.7.0.8) installation into several packages:
fonts-povray - Persistence of vision raytracer (3D renderer) fonts
povray - Persistence of vision raytracer (3D renderer)
povray-doc - Persistence of vision raytracer (3D renderer) documentation
povray-examples - Persistence of vision raytracer (3D renderer) sample files
povray-includes - Persistence of vision raytracer (3D renderer) include
files
I think this sort of split a good idea. It more or less matches what
I've done in povr for my own development. Excepting, thus far I've kept
a few core include files(8) with povray itself. The functions.inc file
especially is strongly coupled/aligned to the particular povray compile
due the inbuilt (c++ compiled) functions.
I think all good. I was worried about the includes, but that package is
marked as a recommended one so it will get installed too - unless a user
does something uncommon to suppress the installation of recommended
packages. Further the fonts are in the include package too as always so
povray will find them.
Props to the Debian package folks for fonts-povray. What they've done
there is create a package putting the povray fonts in:
/usr/share/fonts/truetype/povray/crystal.ttf
/usr/share/fonts/truetype/povray/cyrvetic.ttf
/usr/share/fonts/truetype/povray/povlogo.ttf
/usr/share/fonts/truetype/povray/timrom.ttf
which means a good many editors will pick them up if that package is
installed.
The one other change I picked up is the scene files are now installed
in: /usr/share/doc/povray/examples. The scenes were previously installed
in: /usr/share/povray/scenes.
Aside: With previous debian/ubuntu/other-linux packages or if using the
usual build and install scripts yourself, 'povray' likely 'povray-3.7'
or similar on your system. Further, the directories involved might be
/usr/local/share over /usr/share.
Bill P.
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From: Mike Horvath
Subject: Re: POV-Ray related notes on upgrade to Ubuntu 20.04.1
Date: 25 Jan 2021 23:29:06
Message: <600f9a92$1@news.povray.org>
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I am going to try running POV under Ubuntu soon.
Is there an installation tutorial somewhere?
What editor do you recommend? I would prefer something like the Windows
editor so I don't have to learn multiple things at the same time.
Thanks.
Mike
On 10/1/2020 5:03 AM, William F Pokorny wrote:
> Notes on what I noticed related to POV-Ray.
>
> I've upgraded my main machine to Ubuntu 20.04.1. While I do my own
> compiles and run time set ups. I did look some at the povray package
> and into couple of "no longer supported by Canonical packages" used by
> those compiling there own versions of povray.
>
> With the later, the support for doxygen and sld1.2 development packages
> apparently no longer comes from Canonical - but they are still Debian
> packages and installed/install-able. In other words the Debian packages
> are now used straight up is the change.
>
> In a surprise - to me at least - the Debian folks (bullseye) have split
> the povray (1:3.7.0.8) installation into several packages:
>
> fonts-povray - Persistence of vision raytracer (3D renderer) fonts
>
> povray - Persistence of vision raytracer (3D renderer)
>
> povray-doc - Persistence of vision raytracer (3D renderer) documentation
>
> povray-examples - Persistence of vision raytracer (3D renderer) sample
> files
>
> povray-includes - Persistence of vision raytracer (3D renderer) include
> files
>
> I think this sort of split a good idea. It more or less matches what
> I've done in povr for my own development. Excepting, thus far I've kept
> a few core include files(8) with povray itself. The functions.inc file
> especially is strongly coupled/aligned to the particular povray compile
> due the inbuilt (c++ compiled) functions.
>
> I think all good. I was worried about the includes, but that package is
> marked as a recommended one so it will get installed too - unless a user
> does something uncommon to suppress the installation of recommended
> packages. Further the fonts are in the include package too as always so
> povray will find them.
>
> Props to the Debian package folks for fonts-povray. What they've done
> there is create a package putting the povray fonts in:
>
> /usr/share/fonts/truetype/povray/crystal.ttf
> /usr/share/fonts/truetype/povray/cyrvetic.ttf
> /usr/share/fonts/truetype/povray/povlogo.ttf
> /usr/share/fonts/truetype/povray/timrom.ttf
>
> which means a good many editors will pick them up if that package is
> installed.
>
> The one other change I picked up is the scene files are now installed
> in: /usr/share/doc/povray/examples. The scenes were previously installed
> in: /usr/share/povray/scenes.
>
> Aside: With previous debian/ubuntu/other-linux packages or if using the
> usual build and install scripts yourself, 'povray' likely 'povray-3.7'
> or similar on your system. Further, the directories involved might be
> /usr/local/share over /usr/share.
>
> Bill P.
>
>
>
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hi,
Mike Horvath <mik### [at] gmailcom> wrote:
> I am going to try running POV under Ubuntu soon.
>
> Is there an installation tutorial somewhere?
>
> What editor do you recommend? I would prefer something like the Windows
> editor so I don't have to learn multiple things at the same time.
from what little I know, D Balaska's 'qtpovray' may be your best bet.
regards, jr.
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From: Hj Malthaner
Subject: Re: POV-Ray related notes on upgrade to Ubuntu 20.04.1
Date: 26 Jan 2021 21:00:29
Message: <6010c93d$1@news.povray.org>
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On 1/26/21 5:29 AM, Mike Horvath wrote:
> I am going to try running POV under Ubuntu soon.
>
> Is there an installation tutorial somewhere?
>
> What editor do you recommend? I would prefer something like the Windows
> editor so I don't have to learn multiple things at the same time.
>
> Thanks.
Linux Mint is derived from Ubuntu. This worked for me.
mkdir src
cd src
wget https://github.com/POV-Ray/povray/archive/3.7-stable.zip
unzip 3.7-stable.zip
cd povray-3.7-stable/
cd unix/
./prebuild.sh
cd ..
./configure COMPILED_BY="<me@athome>"
make check
sudo make install
Post a reply to this message
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From: William F Pokorny
Subject: Re: POV-Ray related notes on upgrade to Ubuntu 20.04.1
Date: 28 Jan 2021 08:02:25
Message: <6012b5e1@news.povray.org>
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On 1/26/21 3:07 AM, jr wrote:
> hi,
>
> Mike Horvath <mik### [at] gmailcom> wrote:
>> I am going to try running POV under Ubuntu soon.
>>
>> Is there an installation tutorial somewhere?
>>
>> What editor do you recommend? I would prefer something like the Windows
>> editor so I don't have to learn multiple things at the same time.
>
> from what little I know, D Balaska's 'qtpovray' may be your best bet.
>
> regards, jr.
>
Given your editor constraint - what jr said.
As for install tutorials look for ones on how to install packages with
Ubuntu itself. Ubuntu is Debian based so v3.7 is a package available for
install. There are graphical package managers, but I open up a terminal
window (~ a command line window).
To see povray related packages available:
apt-cache search povray
To install it:
sudo apt-get install povray
To see what is installed:
dpkg -l | grep povray
You can install Dick Balaska's qtpovray with the commands above, but
only after adding extra package repositories - and I forget how to do
that off the top of my head. There were pointers in his qtpovray posts
IIRC.
If you plan to hack code yourself, you need to compile - so do something
more like what Hj.Malthaner suggested is a way to go.
Lastly, if you are using Blender or you plan to use it, it has an editor
for POV-Ray SDL and methods to kick off and manage renders. It's
available as an install package too.
Bill P.
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