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From: Thierry CHARLES
Subject: QTPov Editor v0.4.0 & QTPE Scene Packager v0.1.0
Date: 6 Dec 2004 07:07:34
Message: <41b44b86@news.povray.org>
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QTPov Editor v0.4.0 and QTPE Scene Packager v0.1.0 have been released on
December , 6th. Those two projects are completely independant, so you
can use QTPE Scene Packager alone.
Download QTPE Now : http://qtpoveditor.sourceforge.net/current_version.html
Changelog :
- misc bugs corrections
- better managment of of word selection
- new color selector (the one developped by ZeSly)
- automatic declarations parsing of current file
- scene packager
QTPov Editor :
QTPov Editor is a Povray SDL editor for Linux, Windows and Mac OS X.
Major features:
* Syntax coloration
* Brackets highlight (including <,>)
* automatic / manual tabulation system
* completion system (with both keywords and declarations/macros)
* declarations / macros listing
* included files parsing ( to get declarations and macros )
* ini editor
* ini profile assistant
* scene rendering via .ini files
QTPE Scene Packager :
QTPE Scene Packager is a tool designed to retrive any file used in
povray scene, starting from a .ini or a .pov file. It creates a copy of
the scene and replaces all file inclusions in order you can render the
scene on an other system without having to think about used libraries,
fonts ...
Thierry CHARLES
http://qtpoveditor.sf.net/
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From: Florian Brucker
Subject: Re: QTPov Editor v0.4.0 & QTPE Scene Packager v0.1.0
Date: 6 Dec 2004 14:38:15
Message: <41b4b527@news.povray.org>
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Thierry CHARLES wrote:
> QTPov Editor v0.4.0
Wow cool, my first x-mas present this year :)
Thanks for keeping up the good work and sorry for the fact that I'm not
able to contribute much atm, real life (tm), as always :(
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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From: Thierry CHARLES
Subject: Re: QTPov Editor v0.4.0 & QTPE Scene Packager v0.1.0
Date: 6 Dec 2004 18:21:01
Message: <41b4e95d$1@news.povray.org>
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> Thierry CHARLES wrote:
>
>> QTPov Editor v0.4.0
>
>
> Wow cool, my first x-mas present this year :)
>
> Thanks for keeping up the good work and sorry for the fact that I'm not
> able to contribute much atm, real life (tm), as always :(
>
> Florian
No matters ... the most important thing is to know that some day ... in
a near (or not) future, we will have a Spline Editor :)
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"Thierry CHARLES" <thi### [at] no_spamles-charlesnet> wrote in message
news:41b4e95d$1@news.povray.org...
> > Thierry CHARLES wrote:
> >
> >> QTPov Editor v0.4.0
> >
> >
> > Wow cool, my first x-mas present this year :)
> >
> > Thanks for keeping up the good work and sorry for the fact that I'm not
> > able to contribute much atm, real life (tm), as always :(
> >
> > Florian
> No matters ... the most important thing is to know that some day ... in
> a near (or not) future, we will have a Spline Editor :)
Is someone working on one? I am, sort of, in a half-assed way. I'm using the
project to learn QT. Don't hold your breath for mine though.
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From: Florian Brucker
Subject: Re: QTPov Editor v0.4.0 & QTPE Scene Packager v0.1.0
Date: 7 Dec 2004 11:19:30
Message: <41b5d812@news.povray.org>
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>> Spline Editor
> Is someone working on one? I am, sort of, in a half-assed way. I'm using the
> project to learn QT. Don't hold your breath for mine though.
I've been working on one, yes. It's in Qt and it's basically
functioning, if you're a programmer :) That means that the UI and all
that normal stuff is not fully done. I'm also at a stage where I'm
thinking of a full rewrite, now that I know what I need and how it
should be done. Learning Qt was one of the main reasons to write the
thing for me, too, but I came to the conclusion that I simply don't like
Qt... Therefore I would use Java for a rewrite.
Unfortunately, I started my studies this fall, and Real Life has
therefore been very demanding. Thus the project is on hold for the time
being :(
If you're interested in my code, just tell me.
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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