POV-Ray : Newsgroups : povray.unix : Pov killed on FreeBSD Server Time
8 Jul 2024 18:39:16 EDT (-0400)
  Pov killed on FreeBSD (Message 1 to 3 of 3)  
From: Kapo
Subject: Pov killed on FreeBSD
Date: 21 Sep 2002 21:07:34
Message: <3d8d17d6@news.povray.org>
I was rendering an image last night, the image uses radiosity.
perhaps i have set the parameters too high for radiosity. it took
povray about 18 hours only to render 50% of the image. and the
povray grew too large to be kept running in the system. So it was
killed this morning. my system permits a porgram to grow up to  512M
large. i think i have no need to adjust it. any suggestions about
radiosity? Does it often take that long?
thanks.
-- 
"I went to a job interview the other day, the guy asked me if I had any
questions , I said yes, just one, if you're in a car traveling at the
speed of light and you turn your headlights on, does anything happen?

He said he couldn't answer that, I told him sorry, but I couldn't work
for him then.
		-- Steven Wright


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From: Thorsten Froehlich
Subject: Re: Pov killed on FreeBSD
Date: 22 Sep 2002 04:16:54
Message: <3d8d7c76$1@news.povray.org>
In article <3d8d17d6@news.povray.org>, Kapo <jok### [at] yahoocomcn> wrote:

> 512M large. i think i have no need to adjust it.

Well, if you want POV-Ray to work, you will have to adjust either this
setting or simplify your scene settings.  POV-Ray will not just stop
creating radiosity samples if it cannot get more memory, it will terminate
because if it requests memory is does require that memory.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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From: Gilles Tran
Subject: Re: Pov killed on FreeBSD
Date: 23 Sep 2002 15:10:28
Message: <3d8f6724@news.povray.org>

3d8d17d6@news.povray.org...
> So it was
> killed this morning. my system permits a porgram to grow up to  512M
> large. i think i have no need to adjust it. any suggestions about
> radiosity? Does it often take that long?

Try this : use pretrace_start=pretrace_end=1 and then split the render into
small slices that fit in your memory. Slice it into 10 pieces or so, for
example (+er0.1, +er0.2 etc.).
Normally doing this produces artifacts but if you have such large RAM
requirements your rad settings are probably high enough to make them
inexistent. All my radiosity images are rendered this way.

G.

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