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From: Nekar Xenos
Subject: no preview
Date: 7 Oct 2014 07:20:02
Message: <web.5433940f72e180d89333ced10@news.povray.org>
I am trying to import a poser 6 model with PoseRay (current version). When I
import it into PoseRay I it doesn't show up in the preview window. If I check
"orthographic" under the view panel I get a preview that resembles a black
silhouette. If I export the normal blank version to Pov-Ray, it renders a black
silhouette.

Any ideas on how to fix this?

-Nekar Xenos


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From: Thomas de Groot
Subject: Re: no preview
Date: 7 Oct 2014 08:00:00
Message: <54339d80$1@news.povray.org>
On 7-10-2014 9:19, Nekar Xenos wrote:
> I am trying to import a poser 6 model with PoseRay (current version). When I
> import it into PoseRay I it doesn't show up in the preview window. If I check
> "orthographic" under the view panel I get a preview that resembles a black
> silhouette. If I export the normal blank version to Pov-Ray, it renders a black
> silhouette.
>
> Any ideas on how to fix this?
>
> -Nekar Xenos
>
>
Hmm... Are you exporting directly from Poser 6? I have made a test with 
some models I had exported - allegedly - from Poser 6 in the past, 
looking at their time stamps, and I do not have your problem.

Thomas


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From: Thomas de Groot
Subject: Re: no preview
Date: 7 Oct 2014 08:10:25
Message: <54339ff1$1@news.povray.org>
On 7-10-2014 9:59, Thomas de Groot wrote:
> Hmm... Are you exporting directly from Poser 6? I have made a test with
> some models I had exported - allegedly - from Poser 6 in the past,
> looking at their time stamps, and I do not have your problem.
>

Some extra thoughts:

- Have you checked the warnings message in the yellow field at the 
bottom of Poseray? I suspect that the textures could not be found.

- Check also the Materials window and look if the texture paths are 
mentioned but without the textures appearing.

In both these cases the paths to the textures may not be set correctly 
(see in the Input window the texture maps search paths when importing a 
Poser model).

- In the Preview window you may test if 'Draw double sided' and 'Apply 
mats to both sides' are checked and if that makes a difference (I guess 
not).

Thomas


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From: Nekar Xenos
Subject: Re: no preview
Date: 7 Oct 2014 10:55:01
Message: <web.5433c5c0edeba6a69333ced10@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 7-10-2014 9:59, Thomas de Groot wrote:
> > Hmm... Are you exporting directly from Poser 6? I have made a test with
> > some models I had exported - allegedly - from Poser 6 in the past,
> > looking at their time stamps, and I do not have your problem.
> >
>
> Some extra thoughts:
>
> - Have you checked the warnings message in the yellow field at the
> bottom of Poseray? I suspect that the textures could not be found.
>
I remember having checked for error messages and there were none.

> - Check also the Materials window and look if the texture paths are
> mentioned but without the textures appearing.
>

will check that tonight

> In both these cases the paths to the textures may not be set correctly
> (see in the Input window the texture maps search paths when importing a
> Poser model).
>
This was correct because I did check for it.

> - In the Preview window you may test if 'Draw double sided' and 'Apply
> mats to both sides' are checked and if that makes a difference (I guess
> not).
>

Both were checked. I had the same results checked and unchecked.

> Thomas


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From: Thomas de Groot
Subject: Re: no preview
Date: 7 Oct 2014 11:15:36
Message: <5433cb58$1@news.povray.org>
Tricky. The only other thing I can imagine is the orientation of the 
normals. Could they be oriented inside?

Thomas


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From: Nekar Xenos
Subject: Re: no preview
Date: 7 Oct 2014 14:55:00
Message: <web.5433fdd1edeba6a69333ced10@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Tricky. The only other thing I can imagine is the orientation of the
> normals. Could they be oriented inside?
>
I did manage to get a little bit more light by changing default gamma to 2.2.
The result was a very dark gold colour instead of a cream white.

> Thomas


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From: Nekar Xenos
Subject: Re: no preview
Date: 7 Oct 2014 17:33:36
Message: <op.xnde18mcufxv4h@xena.home>
On Tue, 07 Oct 2014 13:15:20 +0200, Thomas de Groot <tho### [at] degrootorg>  
wrote:

> Tricky. The only other thing I can imagine is the orientation of the  
> normals. Could they be oriented inside?
>
> Thomas
>

No, the normals are correct. I've just tried the previous version and it  
works fine in PoseRay v3.13.21.571

-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: no preview
Date: 7 Oct 2014 18:54:32
Message: <op.xndis3odufxv4h@xena.home>
On Tue, 07 Oct 2014 19:33:33 +0200, Nekar Xenos <nek### [at] gmailcom>  
wrote:

> On Tue, 07 Oct 2014 13:15:20 +0200, Thomas de Groot <tho### [at] degrootorg>  
> wrote:
>
>> Tricky. The only other thing I can imagine is the orientation of the  
>> normals. Could they be oriented inside?
>>
>> Thomas
>>
>
> No, the normals are correct. I've just tried the previous version and it  
> works fine in PoseRay v3.13.21.571
>
Correction. A quick test worked fine. My actual figure still doesn't work.  
It seems there is something about my scene that poseray doesn't like.

-- 
-Nekar Xenos-


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From: Stephen
Subject: Re: no preview
Date: 7 Oct 2014 19:18:25
Message: <54343c81$1@news.povray.org>
On 07/10/2014 19:54, Nekar Xenos wrote:
> On Tue, 07 Oct 2014 19:33:33 +0200, Nekar Xenos <nek### [at] gmailcom>
> wrote:
>
>> On Tue, 07 Oct 2014 13:15:20 +0200, Thomas de Groot
>> <tho### [at] degrootorg> wrote:
>>
>>> Tricky. The only other thing I can imagine is the orientation of the
>>> normals. Could they be oriented inside?
>>>
>>> Thomas
>>>
>>
>> No, the normals are correct. I've just tried the previous version and
>> it works fine in PoseRay v3.13.21.571
>>
> Correction. A quick test worked fine. My actual figure still doesn't
> work. It seems there is something about my scene that poseray doesn't like.
>


Have you tried exporting the models to OBJ before importing them to PoseRay?

That is what I always do.

-- 

Regards
     Stephen


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From: Nekar Xenos
Subject: Re: no preview
Date: 7 Oct 2014 20:00:03
Message: <op.xndluamdufxv4h@xena.home>
On Tue, 07 Oct 2014 21:18:25 +0200, Stephen <mca### [at] aolcom> wrote:

> On 07/10/2014 19:54, Nekar Xenos wrote:
>> On Tue, 07 Oct 2014 19:33:33 +0200, Nekar Xenos <nek### [at] gmailcom>
>> wrote:
>>
>>> On Tue, 07 Oct 2014 13:15:20 +0200, Thomas de Groot
>>> <tho### [at] degrootorg> wrote:
>>>
>>>> Tricky. The only other thing I can imagine is the orientation of the
>>>> normals. Could they be oriented inside?
>>>>
>>>> Thomas
>>>>
>>>
>>> No, the normals are correct. I've just tried the previous version and
>>> it works fine in PoseRay v3.13.21.571
>>>
>> Correction. A quick test worked fine. My actual figure still doesn't
>> work. It seems there is something about my scene that poseray doesn't  
>> like.
>>
>
>
> Have you tried exporting the models to OBJ before importing them to  
> PoseRay?
>
> That is what I always do.
>

I always do that too. :(
I've replaced the figure with a Poser 4 figure and now it imports fine,  
but the render is very dark, though not completely a silhouette

-- 
-Nekar Xenos-


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