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"St." <dot### [at] dotcom> schreef in bericht news:4680efdf@news.povray.org...
>
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.4680e5cbf75b4df2c4e49fa40@news.povray.org...
>> Can anyone tell me a quick way to change materials? I have a skirt (and I
>> look nice in it :-) that has three parts, hem, lower and upper skirt. I
>> want to combine them and use only one material. I think that I could do
>> it
>> in a modeller and import it into Poser but I find that the scaling of the
>> imported mesh does not remain constant. (I am using 3DS format.) So I
>> would
>> like to make the whole skirt out of one simple material and add aging and
>> dirt in my modeller. Any Ideas?
>
> Stephen, in Wings, there's a 'combine' command that will do this.
>
> I'm not sure if there is a scaling problem with 3DS files in Wings,
> but I would try converting to OBJ if there is, (seems to keep scale ok).
>
I think that highlighting *all* the surfaces of the model and assign them a
single texture will do the trick, if as you say the model consist of one
mesh with three textures. If you want to uv map that texture, then you will
need to unwrap the mesh. My experience with Wings for that is not
conclusive, but since I discovered the new ability in the beta of Silo, this
is working fantastically. Other free stuff that do the job (they say) would
be UVMapper, but I have no real experience with that.
Thomas
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.4680fb824575884c4e49fa40@news.povray.org...
> I would still like to know more about the Material Room, tho'.
>
There are huge possibilities and functions in the Material Room I found out.
However, I suspect that many of those possibilities are proprietary to Poser
in the sense that I have not the slightest idea if, and if yes, how, these
functions are translated in Poseray towards POV-Ray. That would be for
FlyerX to answer. Most of this particular information is embedded in the pz3
or pzz file, and used in combination with the obj and mat files to generate
the POV-Ray files.
Remember what FlyerX answered to my comment on this in p.b.i.:
My comment:
> 3) Procedural textures: Procedural textures in Poser are only shown in
> Poseray (and exported to POV-Ray) as pigments and finishes. This is
> understandable as the procedural parameters used by Poser may not be
> easily
> translated into POV-Ray code. When using procedural textures in Poser,
> best
> is to find an equivalent POV-Ray texture and use that instead.
FlyerX answered:
I agree. Would be nice if Poser could bake and export its procedural
textures. This and strand hair are features that makes Poser less
portable to other applications.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> There are huge possibilities and functions in the Material Room I found out.
> However, I suspect that many of those possibilities are proprietary to Poser
> in the sense that I have not the slightest idea if, and if yes, how, these
> functions are translated in Poseray towards POV-Ray. That would be for
> FlyerX to answer. Most of this particular information is embedded in the pz3
> or pzz file, and used in combination with the obj and mat files to generate
> the POV-Ray files.
>
That is my suspicion too.
> Remember what FlyerX answered to my comment on this in p.b.i.:
> My comment:
> > 3) Procedural textures: Procedural textures in Poser are only shown in
> > Poseray (and exported to POV-Ray) as pigments and finishes. This is
> > understandable as the procedural parameters used by Poser may not be
> > easily
> > translated into POV-Ray code. When using procedural textures in Poser,
> > best
> > is to find an equivalent POV-Ray texture and use that instead.
> FlyerX answered:
> I agree. Would be nice if Poser could bake and export its procedural
> textures. This and strand hair are features that makes Poser less
> portable to other applications.
>
> Thomas
What I will try to do is start with a plain colour and distress it, in
Pov-Ray with layers of procedural dirt.
Except for UV mapping I prefer to use Pov-Ray or more accurately Bishop3D
(at the moment).
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.4683a3a94575884c4e49fa40@news.povray.org...
>
> What I will try to do is start with a plain colour and distress it, in
> Pov-Ray with layers of procedural dirt.
> Except for UV mapping I prefer to use Pov-Ray or more accurately Bishop3D
> (at the moment).
>
That should work indeed. If necessary, you can always do some basic uv
mapping in Poseray.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> I think that highlighting *all* the surfaces of the model and assign them a
> single texture will do the trick, if as you say the model consist of one
> mesh with three textures. If you want to uv map that texture, then you will
> need to unwrap the mesh. My experience with Wings for that is not
> conclusive, but since I discovered the new ability in the beta of Silo, this
> is working fantastically. Other free stuff that do the job (they say) would
> be UVMapper, but I have no real experience with that.
>
> Thomas
Well it was a bit more complicated than I said. There were 4 materials but I
wanted to keep the waistband as it was and only combine the two parts of the
skirt and hem. I managed to do it by creating a new material then and moving
the meshes of the old materials to it. Then deleting the old materials.
I will start off simply using a plane texture, KISS :-)
Stephen
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On Wed, 27 Jun 2007 14:07:57 EDT, "Tom York" <alp### [at] zubenelgenubi34spcom>
wrote:
>I think you can also choose a different mouse setup if you don't like the
>default. There's an option in the edit menu->preferences->camera.
>
Thanks Tom.
Regards
Stephen
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