|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Mon, 18 Jun 2007 20:50:04 EDT, "Janet" <par### [at] attnet> wrote:
>Janet
I meant to say thanks for mentioning you site. I like your style, there is a
constancy of colour and tone that is pleasing. I love your early fractals and I
had forgotten your Chinese dish.
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> I am (almost) certain I commented on your Queen of Hearts, but I cannot find
> it anywhere.... :-(
> So, I just want to say that it is excellent work indeed, and that with
> conforming clothes which are more difficult than dynamic ones after all. It
> is something I shall have to look into also as the combination of both is
> often unavoidable.
>
> Thomas
You did comment previously Thomas, so thank you and thanks again!!
Conforming is not hard - if you buy them. The purchased ones usually come
with a lot of adjustments (morphs) you can do to make them fit well. Of
course, if you're making your own - that gets way more involved. The ones I
made didn't have any morphs so, they're not hard at all. The hardest part is
the modeling... something I may never really master. :)
Janet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Hey, Janet! Just seen your Black 'n Blue at DeviantArt! Beautiful! Did you
> use dynamic cloth? it looks like it.
>
> Thomas
I think "Black 'n Blue" may have been before I figured out how to use
dynamic cloth. The woman's outfit was modeled in Blender. (I didn't make
the shoes and I cheated on the top part)
Janet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen <mcavoysATaolDOTcom@> wrote:
> I meant to say thanks for mentioning you site. I like your style, there is a
> constancy of colour and tone that is pleasing. I love your early fractals and I
> had forgotten your Chinese dish.
>
> Regards
> Stephen
Thanks again Steven. Have fun in the Cloth room! It is fun once you have the
"hang" of it... Oh, that is such a bad pun.
Janet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Janet" <par### [at] attnet> schreef in bericht
news:web.4678a024f6c4f1b4b5573d5a0@news.povray.org...
>
> You did comment previously Thomas, so thank you and thanks again!!
> Conforming is not hard - if you buy them. The purchased ones usually come
> with a lot of adjustments (morphs) you can do to make them fit well. Of
> course, if you're making your own - that gets way more involved. The ones
> I
> made didn't have any morphs so, they're not hard at all. The hardest part
> is
> the modeling... something I may never really master. :)
>
Hmm... yes, I agree. It would be easier to change existing ones and make use
of their morphs already in place....
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 19 Jun 2007 23:49:39 EDT, "Janet" <par### [at] attnet> wrote:
>
>Thanks again Steven. Have fun in the Cloth room! It is fun once you have the
>"hang" of it... Oh, that is such a bad pun.
Fined a pound (GBP) a pun. Or said in a west coast Scottish accent a pun(d) a
pun :-)
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: Making clothing in Poser - Q & A: using NURBS
Date: 22 Jun 2007 04:12:54
Message: <467b8486$1@news.povray.org>
|
|
|
| |
| |
|
|
Just a question to confirm or not my hunch:
To make a piece of garment where some cloth folds are already present from
the start, would it not be easier to use NURBS instead of meshes?
Thomas
Post a reply to this message
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: Making clothing in Poser - Q & A: Two lessons learned - proxies and windforce
Date: 17 Jul 2007 04:56:26
Message: <469c843a$1@news.povray.org>
|
|
|
| |
| |
|
|
Two lessons I want to share with you.
Lesson 1:
When using a proxy object like for a belt, to constrain a garment, make sure
that the proxy is 'visible' during the simulation process. It appears that
an invisible object does not interact with its environment. It acts like it
were non-existant.
Lesson 2:
When applying wind to several layers of cloth, make sure that the inner
layers (simulated first) get less wind amplitude. Increase gradually for
successive layers. With hindsight, this seems obvious and similar to what
happens in RL. The only thing that we cannot really simulate is the effect
of the outer clothing to the inner ones, so this is a fair approximation.
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |