POV-Ray : Newsgroups : povray.tools.general : Blender 2.5x exporter for POV-Ray 3.7 Server Time: 21 Dec 2014 06:50:04 GMT
  Blender 2.5x exporter for POV-Ray 3.7 (Message 1 to 6 of 6)  
From: Conz
Subject: Blender 2.5x exporter for POV-Ray 3.7
Date: 20 Jan 2011 16:35:00
Message: <web.4d3863d984d0e19ad03fac3f0@news.povray.org>
Hi,

I'm one of the developers for the Blender 2.5x to POV-Ray 3.7 exporter.


1. One of our targets is to have a nice working POV-Ray exporter for the final
POV-Ray 3.7 - for that we could need your help as testers.

The newest exporter requires Blender 2.56 r34318 or later!
That is much newer than the last official Blender 2.56a version from
http://www.blender.org.
To get the newest Blender you can get one at http://www.graphicall.org/builds/
or build your own out of the sources from http://www.blender.org
Builds from today will have the latest exporter.

The newes exporter can also downloaded here (req. Blender 2.56 r34318 or later):
https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons/render_povray/

The scripts are palced in (BlenderDir)/2.56/scripts/addons/render_povray/

Please report any bugs here or as a comment in the bug tracker from Blender:
https://projects.blender.org/tracker/index.php?func=detail&aid=23145


2. How to use the exporter and the current features can be found here:
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Render/POV-Ray#POV-Ray_3.7
(Wiki is also "Work in progress")
Do you have any hints for the wiki or feature requests for the exporter? Please
answer here or in the comments of the bug tacker.
Are the links to the POV-Ray Wiki the best ones? I would prefer a little bit
shorter discription for "command line switches" than the one I'm linking to.


3. Would it be possible to create an own area for blender, under Newsgroups ->
POV-Ray Tools -> Blender ?


4. Is there a way to get the rendered image from POV-Ray back to Blender without
using an image on HD?


Greetings and happy Blending,
Conz (at) vrchannel.de


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From: nemesis
Subject: Re: Blender 2.5x exporter for POV-Ray 3.7
Date: 20 Jan 2011 17:19:44
Message: <4d386eb0$1@news.povray.org>
Conz escreveu:
> Hi,
> 
> I'm one of the developers for the Blender 2.5x to POV-Ray 3.7 exporter.
> 
> 
> 1. One of our targets is to have a nice working POV-Ray exporter for the final
> POV-Ray 3.7 - for that we could need your help as testers.
> 
> The newest exporter requires Blender 2.56 r34318 or later!
> That is much newer than the last official Blender 2.56a version from
> http://www.blender.org.
> To get the newest Blender you can get one at http://www.graphicall.org/builds/
> or build your own out of the sources from http://www.blender.org
> Builds from today will have the latest exporter.
> 
> The newes exporter can also downloaded here (req. Blender 2.56 r34318 or later):
> https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons/render_povray/
> 
> The scripts are palced in (BlenderDir)/2.56/scripts/addons/render_povray/
> 
> Please report any bugs here or as a comment in the bug tracker from Blender:
> https://projects.blender.org/tracker/index.php?func=detail&aid=23145
> 
> 
> 2. How to use the exporter and the current features can be found here:
>
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Render/POV-Ray#POV-Ray_3.7
> (Wiki is also "Work in progress")
> Do you have any hints for the wiki or feature requests for the exporter? Please
> answer here or in the comments of the bug tacker.
> Are the links to the POV-Ray Wiki the best ones? I would prefer a little bit
> shorter discription for "command line switches" than the one I'm linking to.

yea, I've looked at this exporter a few iterations ago.  I think it's 
promising, specially for being integrated so tightly with Blender.

I think asking for help from the povray crowd here would be easier if 
providing ready-made scenes for them to test povray rendering from 
inside Blender -- people here are not that keen on blender's interface 
and indeed are more used to textually typing CSG scenes than handling 
polygon models in a visual manner.

Which is why I'm linking this awesome collection of scenes from Jeremy 
Birn's Lighting Challenge page:

http://www.3drender.com/challenges/index.htm

some of them come ready in Blender format, but all come with OBJ format 
for those wanting to import from Blender (and work out some settings).

In any case, those wanting to test and help now don't even to mess with 
the models or even materials:  simply open one of these scenes, put in 
some light source, activate the povray exporter and then go on to the 
Render tab, world settings etc.

oh, heck.  I'll do that when I have some time...

> 3. Would it be possible to create an own area for blender, under Newsgroups ->
> POV-Ray Tools -> Blender ?

There are so many povray tools out there that don't have their own 
newsgroups.  OTOH, an integrated blender one could turn out to be far 
more popular than even poseray...

> 4. Is there a way to get the rendered image from POV-Ray back to Blender without
> using an image on HD?

hope someone more knowledgeable replies to this.

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Conz
Subject: Re: Blender 2.5x exporter for POV-Ray 3.7
Date: 20 Jan 2011 18:15:00
Message: <web.4d387ad867946549d03fac3f0@news.povray.org>
Hi nemesis

nemesis <namekuseijin [at] gmailcom> wrote:
> I think asking for help from the povray crowd here would be easier if
> providing ready-made scenes for them to test povray rendering from
> inside Blender -- people here are not that keen on blender's interface
> and indeed are more used to textually typing CSG scenes than handling
> polygon models in a visual manner.
>

Yep, I know. I'm on board of the development for the exporter only some days,
now.
But my first mission was to clean up the formatting of the pov-file. I have
implemented an option to choose the indentation in the pov-file (Tabs or Spaces
and the amount of spaces), also an otion to write automatic comments inside the
pov-file.
One of my future targets is to optionaly export only pov-files without
rendering, export in seperated pov or inc files, possibility to use inc files
inside Blender, and so on.

So I think I know the target-group, thats why I'm asking here. At the blender
side not that many people are firm with the POV-Ray-code.
Thats why I try to bring up the communities a little bit closer together.

I could place some ready made scenes on the Blender-wiki-page, to show the
single POV-Ray features, maybe wit hcorresponding pov-file. Will think about
that.

> Which is why I'm linking this awesome collection of scenes from Jeremy
> Birn's Lighting Challenge page:
>
> http://www.3drender.com/challenges/index.htm
>
> some of them come ready in Blender format, but all come with OBJ format
> for those wanting to import from Blender (and work out some settings).
>

Will take a look at and test them.

> ...
> oh, heck.  I'll do that when I have some time...
>

:)

> > 3. Would it be possible to create an own area for blender, under Newsgroups ->
> > POV-Ray Tools -> Blender ?
>
> There are so many povray tools out there that don't have their own
> newsgroups.  OTOH, an integrated blender one could turn out to be far
> more popular than even poseray...
>

I think it would be nice. No costs nor hassle on your side and both (Blender and
POV-Ray) could benefit from.

Greetings,
Conz


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From: Thomas de Groot
Subject: Re: Blender 2.5x exporter for POV-Ray 3.7
Date: 23 Jan 2011 09:08:08
Message: <4d3beff8@news.povray.org>
"nemesis" <namekuseijin [at] gmailcom> schreef in bericht 
news:4d386eb0$1@news.povray.org...
> There are so many povray tools out there that don't have their own 
> newsgroups.  OTOH, an integrated blender one could turn out to be far more 
> popular than even poseray...

Poseray will still have its own niche...  :-)

Thomas


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From: kursad
Subject: Re: Blender 2.5x exporter for POV-Ray 3.7
Date: 19 Jun 2011 22:05:00
Message: <web.4dfe71e5679465491c1e3d720@news.povray.org>
"Conz" <nomail@nomail> wrote:
> Hi,
>
> I'm one of the developers for the Blender 2.5x to POV-Ray 3.7 exporter.
>
>
> 1. One of our targets is to have a nice working POV-Ray exporter for the final
> POV-Ray 3.7 - for that we could need your help as testers.

> Greetings and happy Blending,
> Conz (at) vrchannel.de

Hey, This is great work. Please, keep it up.


k


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From: Mr
Subject: Re: Blender 2.5x exporter for POV-Ray 3.7
Date: 26 Jun 2013 11:40:01
Message: <web.51cad22a67946549ed29e82f0@news.povray.org>
"kursad" <nomail@nomail> wrote:
> "Conz" <nomail@nomail> wrote:
> > Hi,
> >
> > I'm one of the developers for the Blender 2.5x to POV-Ray 3.7 exporter.
> >
> >
> > 1. One of our targets is to have a nice working POV-Ray exporter for the final
> > POV-Ray 3.7 - for that we could need your help as testers.
>
> > Greetings and happy Blending,
> > Conz (at) vrchannel.de
>
> Hey, This is great work. Please, keep it up.
>
>
> k

We did keep up, but still received no feedback. I know time has passed, but
could you make any more comments kursad, or anyone else, on trying the exporter?


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