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From: Kyle
Subject: Re: blender - any good?
Date: 29 Mar 2007 06:59:10
Message: <3c9n03t9uihf52e6irkc2qciv20oehdn88@4ax.com>
On Thu, 29 Mar 2007 09:42:14 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>Excellent. I admire your perseverance.

Thanks!  What keeps me going is that I keep discovering cool functionality.  

One that I found early on, and find very cool, is how they use bezier curves to
influence objects.  You can bevel bezier curves using simple or complex bezier circle
shapes to create some nice sweeps.
You can duplicate, scale and twist mesh objects using bezier curves.  There's just so
much that can be done with them, and it's lots of fun, once you figure it out.  (I
think the chain demo was
mentioned before.  A great example, but I still haven't quite figured that one out
100%.)

Last night I was playing around with the particle system to create hair and found out
that you can use vertex groups to weight paint the density and length of the hair you
create.  Very cool, and it
look very good when rendered.  (I have the bright idea to try and create a cute fuzzy
creature using blender.  Something hamster-like.)

>One day I may follow your tracks... When I have more time

It's a tough journey, but I still have hope that it will be worth it in the end.  :-)



Kyle


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From: Thomas de Groot
Subject: Re: blender - any good?
Date: 29 Mar 2007 07:18:50
Message: <460baeaa@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht 
news:3c9n03t9uihf52e6irkc2qciv20oehdn88@4ax.com...
>
> It's a tough journey, but I still have hope that it will be worth it in 
> the end.  :-)
>
>
You make it sound really interesting, you know! Not that I need to be 
convinced, but I feel my incentive batteries being slowing boosted  :-)

Thomas


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From: Thomas de Groot
Subject: Re: blender - any good?
Date: 29 Mar 2007 07:20:37
Message: <460baf15$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht 
news:460baeaa@news.povray.org...
>
> "Kyle" <hob### [at] gatenet> schreef in bericht 
> news:3c9n03t9uihf52e6irkc2qciv20oehdn88@4ax.com...
>>
>> It's a tough journey, but I still have hope that it will be worth it in 
>> the end.  :-)
>>
>>
> You make it sound really interesting, you know! Not that I need to be 
> convinced, but I feel my incentive batteries being slowing boosted  :-)
>
....slowing.... I mean 'slowly' of course!!

> Thomas
>
>


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From: Kyle
Subject: Re: blender - any good?
Date: 29 Mar 2007 18:36:19
Message: <rkio03538uc8jgdbt4gvqs3l4nk1a8hpjp@4ax.com>
On Thu, 29 Mar 2007 14:18:49 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>You make it sound really interesting, you know! Not that I need to be 
>convinced, but I feel my incentive batteries being slowing boosted  :-)

It's likely you'll eventually get roped in, then.  My interest kept building, because
I kept
noticing some neat images, like these ...

http://www.artificial3d.com/gallery.htm

... that were created in blender, not to mention the Elephants Dream movie! 

http://www.elephantsdream.org/

 What really got me started was trying to find a 3-D UV painting program.  Blender was
mentioned and
I had to check it out (again).

It sounds like you may be in line for some good ol' blender interface frustration too.
 :-p  Come
join the club!


Kyle


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From: Thomas de Groot
Subject: Re: blender - any good?
Date: 30 Mar 2007 02:36:06
Message: <460cbde6$1@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht 
news:rkio03538uc8jgdbt4gvqs3l4nk1a8hpjp@4ax.com...
>
> It's likely you'll eventually get roped in, then.  My interest kept 
> building, because I kept
> noticing some neat images, like these ...
>
> http://www.artificial3d.com/gallery.htm
>
These are really excellent!!!


> ... that were created in blender, not to mention the Elephants Dream 
> movie!
>
> http://www.elephantsdream.org/
>
Yeah!! Amazing!!

> What really got me started was trying to find a 3-D UV painting program. 
> Blender was mentioned and
> I had to check it out (again).
>
> It sounds like you may be in line for some good ol' blender interface 
> frustration too.  :-p  Come
> join the club!
>

I probably shall join the club... later this year. I have now a couple of 
projects to finish first..

Thomas


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