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From: Jim Henderson
Subject: Re: blender - any good?
Date: 1 Mar 2007 11:14:39
Message: <pan.2007.03.01.16.14.38.762550@nospam.com>
On Wed, 28 Feb 2007 17:17:50 -0500, Kyle wrote:

> Let me start off by saying that better context-sensitive menus would go a
> long way to help this application.  When you only have vertices selected,
> why show face functions, edge functions, etc.

I can see that, OK.

> I learned to model efficiently in Wings3d after a few tutorials and a few
> hours of playing around. I realize it is not as powerful of an application
> as Blender, but it is definitely intuitive and easy to figure out for
> basic modeling and UV mapping.

I often use Wings3D and Blender in concert - export to LWO and import into
Blender.  That seems to be a very popular combination when you want to
combine subdivision modelling with some of the advanced features in
Blender.

> What's up with not prompting to save on close?  I realize you should close
> with caution, but accidents do happen.  I have autosave on, but losing
> five minutes of work can still be damaging and frustrating.

Depending on your platform, look in the temp directory (on linux it's
/tmp) for the file quit.blend - that's saved on exit without being
prompted.  Had to use that last night, as I accidentally hit ALT+F4 while
working on something.

> The materials and texture interface is somewhat confusing.  I'm sure this
> may be from my inexperience, but just trying to find something simple,
> like which value to set under which sub window under which context to
> scale a material is kind of difficult.  Also, I've seen something to do
> with using empties and materials to set the material on an object, but I
> haven't figured out what the heck is up with that yet.

I'll admit to not being good with materials in general, and I haven't
ventured into doing procedural materials or textures as of yet.

> The viewport does not display textures properly if you have the textured
> view selected in the viewport shading control.  If you have shaded
> selected, it only displays the material properly if it is a detailed mesh
> or if the mesh is subsurfed for higher detail.  I know I can use render
> preview, but that doesn't seem to always update properly when changing
> material or texture settings.

Blender does seem to assume you're using UV maps for textures often when
not; I usually go for the shaded output, but I also tend to do a lot of
test renders while I'm working if I'm not sure of the texture in the scene.

> Why not have common function on single keystrokes, instead of multiple
> keystrokes?  For something like edge loop select, why not just use
> something like "L", instead of "CTRL + E, 7"?  

CTRL+E is the edge menu, I find that once I associate the menus with what
they do, that helps a lot.  With as many functions as there are, defining
"common" for everyone could be fairly difficult.  For example, I never use
edge loops (at least I haven't had to yet), so wasting the L key on
something I never use rather than on something that I do use (not sure
what the key is assigned to).  That becomes something very much in the eye
of the beholder, so I find this key selection logical because it groups
functions together by a classification.

> Also, the menu says that
> edge loop select is "CTRL + E, 6", but it is really "CTRL + E, 7" in 2.43.

That would be called a "bug". It happens in software development.  ;-)

> I really like some of the features that I've seen in the demos, such as
> what you've just described. The rigging, skinning and animation features
> seem very promising.

Yes, I  think that's a very strong point, which is part of the reason I
combine tools.  Some of the deformation tools new in 2.43 are interesting
to work with, too.

Jim


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From: Kyle
Subject: Re: blender - any good?
Date: 27 Mar 2007 22:04:50
Message: <qqmj0398656cfepalh6g9t1p5hn84tvhdt@4ax.com>
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!!!!!!

Kyle


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From: Thomas de Groot
Subject: Re: blender - any good?
Date: 28 Mar 2007 07:12:09
Message: <460a5b99$1@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht 
news:qqmj0398656cfepalh6g9t1p5hn84tvhdt@4ax.com...
> Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!!!!!!
>

Is that good or bad news???   :-)
(sounds pretty bad... like the madman in Bram Stoker's Dracula, the book, 
not the film)

Thomas


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From: Kyle
Subject: Re: blender - any good?
Date: 28 Mar 2007 08:49:00
Message: <jork03liug437a9etbrhv3h62922ejr4mv@4ax.com>
On Wed, 28 Mar 2007 14:12:08 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>Is that good or bad news???   :-)

Bad.  That's me yelling in frustration at the Blender interface, yet again.  I keep
getting into situations where hunting around for how to do something in Blender takes
*way* longer than actually
doing the work.  I'll think to myself, "I'm pretty sure Blender can do this, but
where's the magic button or hidden menu selection?  Hmm, maybe it can't be done..." 
Then I'll: <Search around the
interface some more> <Search the Internet>  Then discovery, "Oh wait, here it is. 
Now, what was I doing to begin with?"

Anyway, I'm trying to continue on with an open mind...



Kyle


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From: Thomas de Groot
Subject: Re: blender - any good?
Date: 29 Mar 2007 02:42:13
Message: <460b6dd5$1@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht 
news:jork03liug437a9etbrhv3h62922ejr4mv@4ax.com...
>
> Anyway, I'm trying to continue on with an open mind...
>

Excellent. I admire your perseverance.
One day I may follow your tracks... When I have more time

Thomas


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From: Kyle
Subject: Re: blender - any good?
Date: 29 Mar 2007 06:59:10
Message: <3c9n03t9uihf52e6irkc2qciv20oehdn88@4ax.com>
On Thu, 29 Mar 2007 09:42:14 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>Excellent. I admire your perseverance.

Thanks!  What keeps me going is that I keep discovering cool functionality.  

One that I found early on, and find very cool, is how they use bezier curves to
influence objects.  You can bevel bezier curves using simple or complex bezier circle
shapes to create some nice sweeps.
You can duplicate, scale and twist mesh objects using bezier curves.  There's just so
much that can be done with them, and it's lots of fun, once you figure it out.  (I
think the chain demo was
mentioned before.  A great example, but I still haven't quite figured that one out
100%.)

Last night I was playing around with the particle system to create hair and found out
that you can use vertex groups to weight paint the density and length of the hair you
create.  Very cool, and it
look very good when rendered.  (I have the bright idea to try and create a cute fuzzy
creature using blender.  Something hamster-like.)

>One day I may follow your tracks... When I have more time

It's a tough journey, but I still have hope that it will be worth it in the end.  :-)



Kyle


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From: Thomas de Groot
Subject: Re: blender - any good?
Date: 29 Mar 2007 07:18:50
Message: <460baeaa@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht 
news:3c9n03t9uihf52e6irkc2qciv20oehdn88@4ax.com...
>
> It's a tough journey, but I still have hope that it will be worth it in 
> the end.  :-)
>
>
You make it sound really interesting, you know! Not that I need to be 
convinced, but I feel my incentive batteries being slowing boosted  :-)

Thomas


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From: Thomas de Groot
Subject: Re: blender - any good?
Date: 29 Mar 2007 07:20:37
Message: <460baf15$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht 
news:460baeaa@news.povray.org...
>
> "Kyle" <hob### [at] gatenet> schreef in bericht 
> news:3c9n03t9uihf52e6irkc2qciv20oehdn88@4ax.com...
>>
>> It's a tough journey, but I still have hope that it will be worth it in 
>> the end.  :-)
>>
>>
> You make it sound really interesting, you know! Not that I need to be 
> convinced, but I feel my incentive batteries being slowing boosted  :-)
>
....slowing.... I mean 'slowly' of course!!

> Thomas
>
>


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From: Kyle
Subject: Re: blender - any good?
Date: 29 Mar 2007 18:36:19
Message: <rkio03538uc8jgdbt4gvqs3l4nk1a8hpjp@4ax.com>
On Thu, 29 Mar 2007 14:18:49 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>You make it sound really interesting, you know! Not that I need to be 
>convinced, but I feel my incentive batteries being slowing boosted  :-)

It's likely you'll eventually get roped in, then.  My interest kept building, because
I kept
noticing some neat images, like these ...

http://www.artificial3d.com/gallery.htm

... that were created in blender, not to mention the Elephants Dream movie! 

http://www.elephantsdream.org/

 What really got me started was trying to find a 3-D UV painting program.  Blender was
mentioned and
I had to check it out (again).

It sounds like you may be in line for some good ol' blender interface frustration too.
 :-p  Come
join the club!


Kyle


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From: Thomas de Groot
Subject: Re: blender - any good?
Date: 30 Mar 2007 02:36:06
Message: <460cbde6$1@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht 
news:rkio03538uc8jgdbt4gvqs3l4nk1a8hpjp@4ax.com...
>
> It's likely you'll eventually get roped in, then.  My interest kept 
> building, because I kept
> noticing some neat images, like these ...
>
> http://www.artificial3d.com/gallery.htm
>
These are really excellent!!!


> ... that were created in blender, not to mention the Elephants Dream 
> movie!
>
> http://www.elephantsdream.org/
>
Yeah!! Amazing!!

> What really got me started was trying to find a 3-D UV painting program. 
> Blender was mentioned and
> I had to check it out (again).
>
> It sounds like you may be in line for some good ol' blender interface 
> frustration too.  :-p  Come
> join the club!
>

I probably shall join the club... later this year. I have now a couple of 
projects to finish first..

Thomas


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