POV-Ray : Newsgroups : povray.tools.general : Unofficial Blender to PovRay exporter. Server Time: 16 Dec 2018 22:51:10 GMT
  Unofficial Blender to PovRay exporter. (Message 1 to 8 of 8)  
From: Stephen
Subject: Unofficial Blender to PovRay exporter.
Date: 16 Feb 2014 18:21:32
Message: <530101ac$1@news.povray.org>
The thread is started, LanuHum.

-- 
Regards
     Stephen


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From: LanuHum
Subject: Re: Unofficial Blender to PovRay exporter.
Date: 16 Feb 2014 19:20:00
Message: <web.53010f13332834fd7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> The thread is started, LanuHum.
>
> --
> Regards
>      Stephen

Thanks!
I am ready to discuss our problems of export from a Blender in the Povray.

Info:
In my time zone 23.18
Monday through Friday I at the computer only after 20.00
On Saturday and Sunday - from morning to evening


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From: LanuHum
Subject: Re: Unofficial Blender to PovRay exporter.
Date: 17 Feb 2014 17:45:01
Message: <web.53024977332834fd7a3e03fe0@news.povray.org>
I started placing examples in pictures:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5302425140bf5a347a3e03fe0%40news.povray.org%3E/

If it is necessary, I will provide examples in video files


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From: LanuHum
Subject: Re: Unofficial Blender to PovRay exporter.
Date: 17 Feb 2014 17:55:01
Message: <web.53024c30332834fd7a3e03fe0@news.povray.org>
Material in Blender = texture in Povray
Texture in Blender = pigment or normal in Povray.
It is a problem to satisfy users of Povray and Blender.


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From: Stephen
Subject: Re: Unofficial Blender to PovRay exporter.
Date: 17 Feb 2014 21:01:48
Message: <530278bc$1@news.povray.org>
On 16/02/2014 7:18 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>> The thread is started, LanuHum.
>>
>> --
>> Regards
>>       Stephen
>
> Thanks!
> I am ready to discuss our problems of export from a Blender in the Povray.
>
> Info:
> In my time zone 23.18
> Monday through Friday I at the computer only after 20.00
> On Saturday and Sunday - from morning to evening
>

Thanks, I don't expect "instant replies". We can continue conversations 
across years here. In fact, recently someone replied to a thread that 
was 10 years old. But I appreciate you stating your availability.

I am new to Blender and I have been using the official addon. I would 
like to try your branch. You would need to tell me how to get and 
install it. And a few ground rules on how to use it.



-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Unofficial Blender to PovRay exporter.
Date: 17 Feb 2014 21:05:01
Message: <5302797d$1@news.povray.org>
On 17/02/2014 5:51 PM, LanuHum wrote:
> Material in Blender = texture in Povray
> Texture in Blender = pigment or normal in Povray.
> It is a problem to satisfy users of Povray and Blender.
>

I would say, keep to the Blender definitions. There is no need to change 
the way that Blender users work.
I am sure that PovRay users will be able manage.

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Unofficial Blender to PovRay exporter.
Date: 18 Feb 2014 11:58:16
Message: <53034ad8$1@news.povray.org>
On 16-2-2014 19:21, Stephen wrote:
> The thread is started, LanuHum.
>

Maybe, if this is going to be a major Blender discussion centre, a 
povray.tools.blender should be created, like the povray.tools.poser one. 
Chris Cason would be the one to open it I believe.

Thomas


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From: LanuHum
Subject: Re: Unofficial Blender to PovRay exporter.
Date: 18 Feb 2014 17:30:01
Message: <web.5303988a332834fd7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 16-2-2014 19:21, Stephen wrote:
> > The thread is started, LanuHum.
> >
>
> Maybe, if this is going to be a major Blender discussion centre, a
> povray.tools.blender should be created, like the povray.tools.poser one.
> Chris Cason would be the one to open it I believe.
>
> Thomas

It is possible to transfer discussion here:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5302425140bf5a347a3e03fe0%40news.povray.org%3E/


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