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18 May 2024 12:07:40 EDT (-0400)
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From: Ross
Subject: Re: Shade 7 (anyone?)
Date: 2 Dec 2004 18:36:44
Message: <41afa70c$1@news.povray.org>
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:41af821c@news.povray.org...
> Try Silo!
>
> It's the best modeller there is.
>
> Mick
>

show us some of what you've done! ;)

seriously though, i havn't seen many images from you as of late. If I recall
you posted a nice WIP a while back that had some amazing clouds. This:
http://news.povray.org/povray.binaries.images/thread/%3C40f02e03%40news.povray.org%3E/?mtop=17

drool.


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From: Jeremy M  Praay
Subject: Re: Shade 7 (anyone?)
Date: 3 Dec 2004 20:18:11
Message: <41b11053$1@news.povray.org>
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message 
news:41af821c@news.povray.org...
> Try Silo!
>
> It's the best modeller there is.
>

I played around with Shade some more.  I guess I assumed that it would 
integrate with Poser better than it appears to (I only have the demo).  I 
quit playing around shortly after...

I'm back to Wings3d for now.  I'm still discovering that it's a lot more 
powerful than I had given credit.

As long as we're having this discussion here (assuming anyone else is 
responding), what are the benefits of Silo over Wings?  I downloaded the 
trial version, but never really gave it a shot before it expired (my bad).

-- 
Jeremy
www.beantoad.com


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From: Mick Hazelgrove
Subject: Re: Shade 7 (anyone?)
Date: 4 Dec 2004 13:09:16
Message: <41b1fd4c@news.povray.org>
Hi

>show us some of what you've done! ;)

I loath to post pics of my silo work as it's not Pov related but if there's 
enough interest I will.>


> seriously though, i havn't seen many images from you as of late. If I 
> recall
> you posted a nice WIP a while back that had some amazing clouds. This:
>
http://news.povray.org/povray.binaries.images/thread/%3C40f02e03%40news.povray.org%3E/?mtop=17
>
> drool.

Thanks but I'm embarassed to say I'm still trying to find time to finish 
it - soon.

Mick


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From: Mick Hazelgrove
Subject: Re: Shade 7 (anyone?)
Date: 4 Dec 2004 13:14:52
Message: <41b1fe9c@news.povray.org>
> As long as we're having this discussion here (assuming anyone else is 
> responding), what are the benefits of Silo over Wings?  I downloaded the 
> trial version, but never really gave it a shot before it expired (my bad).

It's easy, fast to learn, smooth in operation, can be configured easily to 
suit your style. It has a good tool set that is growing all the time and 
while it doesn't have all the tools Wings has, it is still in development 
whereas Wings has come to a stop. It also has the topograhy brush. Grab it 
now while it's still cheap because many in the industry are looking hard at 
it and the price WILL rise. In development are bones, sophisticated uv 
mapping and a lot more.

Mick


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From: St 
Subject: Re: Shade 7 (anyone?)
Date: 6 Dec 2004 15:55:56
Message: <41b4c75c@news.povray.org>
"Jeremy M. Praay" <sla### [at] hotmailcom> wrote in message 
news:41b11053$1@news.povray.org...

> I'm back to Wings3d for now.  I'm still discovering that it's a lot more 
> powerful than I had given credit.

     Yes, it 'is' powerful. (Or, it seems like it to me).

>
> As long as we're having this discussion here (assuming anyone else is 
> responding), what are the benefits of Silo over Wings?

    I haven't tried Silo, and I really don't want to. That's not a put-down 
of Silo, (as I haven't tried it), but from what I've learnt from Wings, I 
don't think I could handle learning another program with what I've produced 
in Wings so far...

  But, I'll tell you now Jeremy, Wings is worth learning and sticking with. 
Remember, I've just lost 6gigs of models and related files, but I'm 
confident that I can do them again using Wings, and 'hopefully', better now.


I downloaded the
> trial version, but never really gave it a shot before it expired (my bad).

   ''it happens... ;)

   ~Steve~


>
> -- 
> Jeremy
> www.beantoad.com
>


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From: Jim Charter
Subject: Re: Shade 7 (anyone?)
Date: 6 Dec 2004 23:36:44
Message: <41b5335c@news.povray.org>
St. wrote:

The thing is, Wings is awkward for use with Poser.  It's the winged-edge 
paradigm that is the problem.


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From: Jeremy M  Praay
Subject: Re: Shade 7 (anyone?)
Date: 7 Dec 2004 14:12:39
Message: <41b600a7@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:41b5335c@news.povray.org...
>
> The thing is, Wings is awkward for use with Poser.  It's the winged-edge 
> paradigm that is the problem.

I was thinking that Shade would interface with Poser, but apparently 
whatever interface it has doesn't work in the demo.  Or if it does, I 
couldn't find it.  Anyway, I really couldn't see anything that made it 
better.

I guess this kind of brings up a sore point with me.  There is all of this 
Poser stuff out there, created in very expensive modelling programs.  I 
really wish Daz or Curious Labs could come up with something that would 
easily allow the user to create clothing, do modelling, paint uv-textures, 
etc.  It seems like they already have half of the problem solved (posing), 
and many other people have the other half solved (modelling, uv-texturing). 
If you could "paint" on the 3D Poser models (rather than map a 2D texture), 
that would really rule (like Body Paint, I guess).  But then I suppose it 
wouldn't be relatively cheap, either.

Since I'm still just a Wings beginner, I recently used your "women's shoe" 
tutorial for creating something similar (not a woman's shoe), as part of my 
POVComp entry.  Very nice tutorial.  Very helpful.  :-)

-- 
Jeremy
www.beantoad.com


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From: St 
Subject: Re: Shade 7 (anyone?)
Date: 7 Dec 2004 17:59:24
Message: <41b635cc@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:41b5335c@news.povray.org...
> St. wrote:
>
> The thing is, Wings is awkward for use with Poser. It's the winged-edge 
> paradigm that is the problem.

 Awkward maybe, but not impossible?

 Anyway, I won't be using Poser for some time yet, (if at all), so I'll 
stick with what I know.

 ~Steve~


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From: Jim Charter
Subject: Re: Shade 7 (anyone?)
Date: 7 Dec 2004 20:48:11
Message: <41b65d5b$1@news.povray.org>
St. wrote:
> 
> "Jim Charter" <jrc### [at] msncom> wrote in message 
> news:41b5335c@news.povray.org...
> 
>> St. wrote:
>>
>> The thing is, Wings is awkward for use with Poser. It's the 
>> winged-edge paradigm that is the problem.
> 
> 
> Awkward maybe, but not impossible?
> 
> Anyway, I won't be using Poser for some time yet, (if at all), so I'll 
> stick with what I know.
> 
> ~Steve~
> 
> 
> 
Virtually impossible, definitely unusable.  Anything saved from Poser to 
.obj will import very badly into Wings.  Wings does its best to guess at 
  which edges are adjacent and it does remarkable well, but the results 
are really not usable.

So, for instance, if you had some idea, like I did, of making general 
figure "cages" in Wings, importing into Poser for posing, then back into 
Wings for further refinement, it is not really practical.

I have gotten passably good at importing back and forth between Wings 
and Uvmapper while keeping the uv's intact though.  This lests me do uv 
manipulations in Uvmapper at the cage level then applying them to the 
smoothed result.


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From: Jim Charter
Subject: Re: Shade 7 (anyone?)
Date: 8 Dec 2004 11:22:10
Message: <41b72a32$1@news.povray.org>
Jeremy M. Praay wrote:

> 
> Since I'm still just a Wings beginner, 

THere is Wings to learn, which has some sense of containment 
actually,...like Silo but unlike Maya.  Then there is MODELING to learn, 
which feels like infinity.

I recently used your "women's shoe"
> tutorial for creating something similar (not a woman's shoe), as part of my 
> POVComp entry.  Very nice tutorial.  Very helpful.  :-)
> 

Thanks for saying so.  Writing tutorials (or most course materials for 
that matter) always has this "it's obvious and after the fact" sense to 
it.  You kind of do it on blind faith that it might be useful to 
somebody else, somehow.

Shoes, of course, are a well known sexual fetish, and are one for me. I 
believe they act as a fetish because they are objects, and carry a 
bodily reference together with a gender symbolism. But one of the 
reasons I loved painting them, aside from the sexual component, was that 
they combined organic form with characteristics of an object.  This 
combination is also closely paralleled in CG imagery,...just a thought.


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