POV-Ray : Newsgroups : povray.text.tutorials : Media Server Time: 16 Dec 2018 02:26:27 GMT
  Media (Message 1 to 5 of 5)  
From: jfmiller
Subject: Media
Date: 19 Sep 2002 18:32:55
Message: <3d8a1857@news.povray.org>
With all dew deference to the work put into the Pov documentation, it would
be really helpfull if someone could write a clear and compleate tutorial on
how to use media in POV.

JFMILLER


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From: Robert Chaffe
Subject: Re: Media
Date: 1 Oct 2002 00:44:28
Message: <3d98efec@news.povray.org>
"jfmiller" <jfm### [at] hotmailcom> wrote in message
news:3d8a1857@news.povray.org...
> With all dew deference to the work put into the Pov documentation, it
would
> be really helpfull if someone could write a clear and compleate tutorial
on
> how to use media in POV.

Meanwhile, perhaps the following might be a good start.

This one appears to be written for version 3.1 but might be useful anyway:
http://www.3dluvr.com/intercepto/pov_tuto.htm

Here is a wonderful tutorial for realistic water.  The "interior" chapter
has notes on media:
http://www-public.tu-bs.de:8080/~y0013390/pov/water/index.html

--
Robert Chaffe
http://www.donovansweb.com/~chaffe/


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From: Kitsune e
Subject: Re: Media
Date: 22 Jan 2003 18:00:16
Message: <web.3e2edb5c44d655bec7e180360@news.povray.org>
Robert Chaffe wrote:
>--
>> how to use media in POV.
>
>Meanwhile, perhaps the following might be a good start.
>
>This one appears to be written for version 3.1 but might be useful anyway:
>http://www.3dluvr.com/intercepto/pov_tuto.htm
>
>--
>Robert Chaffe
>http://www.donovansweb.com/~chaffe/
>

Yes!  This is a very clear tutorial, introducing both the syntax and
advanced methods for using media.  This is exactly what I have been looking
for and I would recommend it to anyone seeking to understand media!  I have
been struggling to control media for a couple months, but this tutorial
cleared up all my questions.

Thanks!


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From: Felbrigg
Subject: Re: Media
Date: 3 Feb 2004 10:42:08
Message: <401f7b00$1@news.povray.org>
Have you peeps gone mad!  The Pov Documentation was about as clear as some
muddy mud on a muddy day. It may have explained to all you boffins but it
sent me crazy!

What the docs need is a simple real-use scene, a step by step guide based on
that scene.  For instance, start with the typical sphere over a a chequered
plane, fill it with flaming media, than add smoke, then put spotlights
behind it into the distance and overlay an atmospheric general media.  Then
add some simple clouds using some of the differn't patterns.  Anyway I think
you see where I'm going.


"Kitsune_e" <kit### [at] hotmailcom> wrote in message
news:web.3e2edb5c44d655bec7e180360@news.povray.org...
> Robert Chaffe wrote:
> >--
> >> how to use media in POV.
> >
> >Meanwhile, perhaps the following might be a good start.
> >
> >This one appears to be written for version 3.1 but might be useful
anyway:
> >http://www.3dluvr.com/intercepto/pov_tuto.htm
> >
> >--
> >Robert Chaffe
> >http://www.donovansweb.com/~chaffe/
> >
>
> Yes!  This is a very clear tutorial, introducing both the syntax and
> advanced methods for using media.  This is exactly what I have been
looking
> for and I would recommend it to anyone seeking to understand media!  I
have
> been struggling to control media for a couple months, but this tutorial
> cleared up all my questions.
>
> Thanks!
>
>
>


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From: Warp
Subject: Re: Media
Date: 3 Feb 2004 11:19:10
Message: <401f83ae@news.povray.org>
jfmiller <jfm### [at] hotmailcom> wrote:
> With all dew deference to the work put into the Pov documentation, it would
> be really helpfull if someone could write a clear and compleate tutorial on
> how to use media in POV.

  The POV-Ray 3.6 documentation will most probably include a simple
media tutorial which should be very helpful as an introduction to media.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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