My problem is (or looks) simple:
I want to make a terrain in POV (using heighfields or primitives)
and then to find a way to cut simple rectangular tiles from this
image (32x32in size) so that i can use them to padd a much greater areea
and it must not be noticeable the terrain is made from rectangular
What i did:
I made a scen with a orthographic camera at <k,1*5k,-k>
look_at <0,0,0> then made a mountain and rendered the image at
a 2:1 ratio ie 384x192 512x256 etc
then i cut diamonds from it....
I dont like it...i need rectangular sets of tiles not diamonds
for my game ...
anybody has any ideea?
Besides that why must i place the camera at 1,5*k on y ? from my
calculations i shoud be at
30 degrees above plane <0,1,0> , 0 but it looks is not...cant figure
that out...but it works
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