POV-Ray : Newsgroups : povray.text.tutorials : Tilegen help Server Time
15 Oct 2024 05:47:28 EDT (-0400)
  Tilegen help (Message 1 to 5 of 5)  
From: TigerHawk
Subject: Tilegen help
Date: 6 Aug 2000 19:38:48
Message: <398DF75D.43C48115@stic.net>
Hmm...I just downloaded tilegen and was hoping to find some help with
it's function. The scene is below, if you want to take a gander at it.
The problem I am having is that I want to tile the image (duh), but I
find that when I smooth the tiles, the seams still show quite well. I
believe this is because of the nature of the texture (rock, heh :). So
in a nutshell, is there a way, via TileGen or some other method, to have
Pov-Ray create tiled image without the seams?

Thanks for any help you can give,

Tim Soderstrom
PsiTron / TigerHawk of Nutropik

#include "d:\visual\povray\include\TileGen\tilegen.mcr"

#declare Mortar =
texture{
 pigment{ color rgb .25 }
}

#declare Stone =
texture{
 pigment{ color rgb .65 }
 normal{ granite .65 }
}

#declare GraniteStone =
texture{
 crackle
  texture_map{
   [0.00 Mortar ]
   [0.10 Stone ]
  }
}

light_source{
 <0, 0, -50>
 color rgb 1
}

#declare tile_size = <3, 3>;
#declare tile_direction = <1, 1>;
set_tile_camera ()
texture_tile (GraniteStone, 0)


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From: ryan constantine
Subject: Re: Tilegen help
Date: 7 Aug 2000 01:41:43
Message: <398E4BF2.3B4C1E04@yahoo.com>
if you want random looking stone or bricks or whatever, check out jeff
lee's macro at his web site.  it's really good.  i'm sure there is a
link on pov.org's links section.

TigerHawk wrote:
> 
> Hmm...I just downloaded tilegen and was hoping to find some help with
> it's function. The scene is below, if you want to take a gander at it.
> The problem I am having is that I want to tile the image (duh), but I
> find that when I smooth the tiles, the seams still show quite well. I
> believe this is because of the nature of the texture (rock, heh :). So
> in a nutshell, is there a way, via TileGen or some other method, to have
> Pov-Ray create tiled image without the seams?
> 
> Thanks for any help you can give,
> 
> Tim Soderstrom
> PsiTron / TigerHawk of Nutropik
> 
> #include "d:\visual\povray\include\TileGen\tilegen.mcr"
> 
> #declare Mortar =
> texture{
>  pigment{ color rgb .25 }
> }
> 
> #declare Stone =
> texture{
>  pigment{ color rgb .65 }
>  normal{ granite .65 }
> }
> 
> #declare GraniteStone =
> texture{
>  crackle
>   texture_map{
>    [0.00 Mortar ]
>    [0.10 Stone ]
>   }
> }
> 
> light_source{
>  <0, 0, -50>
>  color rgb 1
> }
> 
> #declare tile_size = <3, 3>;
> #declare tile_direction = <1, 1>;
> set_tile_camera ()
> texture_tile (GraniteStone, 0)


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From: TigerHawk
Subject: Re: Tilegen help
Date: 7 Aug 2000 15:08:52
Message: <398F0983.A165839D@stic.net>
Hmmm :( I couldn't find it on pov-links or via dogpile :(

Tim Soderstrom
PsiTron / TigerHawk of Nutropik

ryan constantine wrote:

> if you want random looking stone or bricks or whatever, check out jeff
> lee's macro at his web site.  it's really good.  i'm sure there is a
> link on pov.org's links section.


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From: ryan constantine
Subject: Re: Tilegen help
Date: 7 Aug 2000 15:16:09
Message: <398F0AD3.F434C8B1@yahoo.com>
here it is:
http://www.gate.net/~shipbrk/

TigerHawk wrote:
> 
> Hmmm :( I couldn't find it on pov-links or via dogpile :(
> 
> Tim Soderstrom
> PsiTron / TigerHawk of Nutropik
> 
> ryan constantine wrote:
> 
> > if you want random looking stone or bricks or whatever, check out jeff
> > lee's macro at his web site.  it's really good.  i'm sure there is a
> > link on pov.org's links section.


Post a reply to this message

From: TigerHawk
Subject: Re: Tilegen help
Date: 7 Aug 2000 15:37:50
Message: <398F104B.5784975A@stic.net>
Thanks!

ryan constantine wrote:

> here it is:
> http://www.gate.net/~shipbrk/
>


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