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You may also want to try 4d Builder, http://www.bitlive.com/
I have not tried it myself, but they say its good for fast proto-typing of
3d games.
C.J. POV User
www.crosswinds.net/~povstudy
TigerHawk <tig### [at] sticnet> wrote in message
news:396DE642.D1781201@stic.net...
> Thanks, I'll check them our for sure. To answer your question, the problem
with
> Pov-Ray is that without the actual program, it's nothing more than a
script-like
> file sitting on my HD :) I was looking for something that was easily
useable for
> on-the-fly animations (ie game style, or better put demo style) without
having to
> code a bunch of stuff (though now our coder is thikning of making his own
type of
> modeller, so he's going to be doing a crap load of work anyway, heh :P ).
>
> Thanks for the sites though, I'll be sure to check them out!
>
> Tim Soderstrom
> TigerHawk
>
> Alan wrote:
>
> > TigerHawk <tig### [at] sticnet> wrote in message
> > news:396CF0C9.5556CB42@stic.net...
> > | First, done misunderstand me - Pov-Ray is wonderful and amazing (as is
> > | Moray, btw). But for a current project I am undertaking, I need
> > | something that is more general - for on the fly based rendering so I
> > | need a general format for objects (not scenes, but actual objects).
I've
> > | been hunting around the povray links page and have yet to find
something
> > | that might work for me (aside from sPatch, but I also need more
precise
> > | inorganic objects that can be done in sPatch, but not easily :) so I
was
> > | hoping someone could direct me somewhere to a freeware, or better but,
> > | no cost modeller that can output in more standard file formats (even a
> > | RAW would work :)
> >
> > Have you seen Blender?
> > http://www.blender.nl/
> >
> > Here's a page with a big list of mesh generation software:
> >
http://www-users.informatik.rwth-aachen.de/~roberts/software.html#public_dom
ain
> >
> > I wouldn't worry too much about file formats as you could always convert
them
> > later using, for instance, 3DWin:
> > http://www.stmuc.com/thbaier/
> >
> > If it's non-organic objects you're after, why not use CSG modeling
within
> > POV-Ray itself?
> >
> > Bye.
>
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> You may also want to try 4d Builder, http://www.bitlive.com/
> I have not tried it myself, but they say its good for fast proto-typing of
> 3d games.
Cool, thanks - I'll be sure to check that out (screenshots look pretty nice, I
must say)
Tim Soderstrom
PsiTron / TigerHawk
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