POV-Ray : Newsgroups : povray.text.tutorials : Bounding Boxes Server Time
19 Apr 2024 23:55:30 EDT (-0400)
  Bounding Boxes (Message 1 to 2 of 2)  
From: Steven Jones
Subject: Bounding Boxes
Date: 25 Mar 2000 16:51:52
Message: <38dd34f8@news.povray.org>
What happens to an object if it's bounding box is smaller than the object
itself?


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From: Chris Huff
Subject: Re: Bounding Boxes
Date: 25 Mar 2000 17:26:20
Message: <chrishuff_99-94CB90.17283125032000@news.povray.org>
In article <38dd34f8@news.povray.org>, "Steven Jones" <ste### [at] tsncc> 
wrote:

> What happens to an object if it's bounding box is smaller than the object
> itself?

Depends...assuming you have POV set to not override manual bounding, 
only the parts of the object visible through the bounding shape will be 
rendered. If the bounding object is smaller than the object being bound 
object but is located between the object and the camera(or around the 
camera), than the whole object can be visible from the camera's point of 
view but not from light sources or other objects. Meaning, you can make 
an object which doesn't have any reflections or shadows by moving the 
bounding box around. While this can sometimes be useful, it is more 
reliable to just use a patched version like MegaPOV which has no_image, 
no_reflection, and light groups.

The basic rule POV uses is, if the bounding shape is visible, check to 
see if the actual object is visible. This avoids always checking against 
a hard to calculate object when it isn't necessary.

However, since the results are really pretty unpredictable when looking 
at the scene file, you should always use a bounding shape that contains 
your object. With some settings, POV will use it's automatically 
calculated bounding and ignore the bounded_by statement.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/


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