POV-Ray : Newsgroups : povray.text.tutorials : How do i Make a Realistic lightning bolt Server Time
18 May 2024 12:35:52 EDT (-0400)
  How do i Make a Realistic lightning bolt (Message 3 to 12 of 12)  
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From: Storm Samurai
Subject: Re: How do i Make a Realistic lightning bolt
Date: 25 Mar 1999 16:57:54
Message: <36FAB153.3D7B9CCF@s-sser.lj.edus.si>
Ken wrote:

> Storm Samurai wrote:
> >

> > I want to create a realistic lightning bolt but it is not working i did
> > everything i knew.
> > Help!!! And thanx for everything.
>
> This link will allow you to down load a small utility called Sparks.
> It's intended to be used as a lightening generating program. The file
> size I believe is around 50k and this is the only thing I know of that
> is specificaly designed for this purpose.
>
> http://user.baden-online.de/~mbachman/pile/spark.zip
>
> If you want to check out the web page first use this link:
>
> http://user.baden-online.de/~mbachman/pile/
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net

It's 34K big. And Thanx.


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From: Spider
Subject: Re: How do i Make a Realistic lightning bolt
Date: 26 Mar 1999 02:31:16
Message: <36FA8B67.6FD06087@bahnhof.se>
there is a util for dos called sparks that will create a cylinder union i
n the
form of a lightningbolt/spark...

I don't know where to get it, sowwy :-(

Storm Samurai wrote:
> 


> I want to create a realistic lightning bolt but it is not working i did

> everything i knew.
> Help!!! And thanx for everything.

-- 

//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Ken
Subject: Re: How do i Make a Realistic lightning bolt
Date: 27 Mar 1999 01:17:51
Message: <36FC770D.1D335ECF@pacbell.net>
Storm Samurai wrote:
> 
> It's 34K big. And Thanx.

Glad you liked it. I found another one for you that is straight Pov.
It is in Pov v3.0 format and may require a little bit of work to
make it compatible with v3.1. The only thing you will likely have to
change is to add a simi colon after all of the declared variables
in the file. An example would be:

#declare MM = 0.01

change to

#declare MM = 0.01;

http://www.geocities.com/SiliconValley/Pines/3210/lightnin.html

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Storm Samurai
Subject: Re: How do i Make a Realistic lightning bolt
Date: 4 Apr 1999 19:09:03
Message: <3707E2CF.3CCE24B7@s-sser.lj.edus.si>
It's sez document contains no data!


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From: Ken
Subject: Re: How do i Make a Realistic lightning bolt
Date: 5 Apr 1999 02:45:56
Message: <37084CF5.2F164520@pacbell.net>
Storm Samurai wrote:
> 
> It's sez document contains no data!

It is actually a .zip file. You need to save to disk and then open with
an unzipping program and you chould have no problem. If you still have
problems let me know and I'll send you a copy.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Simen Kvaal
Subject: Re: How do i Make a Realistic lightning bolt
Date: 2 Oct 1999 06:26:05
Message: <37f5ddbd@news.povray.org>
>It is in Pov v3.0 format and may require a little bit of work to
>make it compatible with v3.1. The only thing you will likely have to
>change is to add a simi colon after all of the declared variables
>in the file.

Actually, pvengine only generates a warning for this. It still works fine. I
usually get lots of warnings due to this just because I've got a bad habit.


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From: Ken
Subject: Re: How do i Make a Realistic lightning bolt
Date: 2 Oct 1999 06:57:26
Message: <37F5E4A2.9E0D00D0@pacbell.net>
Simen Kvaal wrote:
> 
> >It is in Pov v3.0 format and may require a little bit of work to
> >make it compatible with v3.1. The only thing you will likely have to
> >change is to add a simi colon after all of the declared variables
> >in the file.
> 
> Actually, pvengine only generates a warning for this. It still works fine. I
> usually get lots of warnings due to this just because I've got a bad habit.

Give up your evil ways before it is too late :)

-- 
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html


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From: Nieminen Juha
Subject: Re: How do i Make a Realistic lightning bolt
Date: 4 Oct 1999 06:15:29
Message: <37f87e41@news.povray.org>
Simen Kvaal <sim### [at] studentmatnatuiono> wrote:
:>It is in Pov v3.0 format and may require a little bit of work to
:>make it compatible with v3.1. The only thing you will likely have to
:>change is to add a simi colon after all of the declared variables
:>in the file.

: Actually, pvengine only generates a warning for this. It still works fine. I
: usually get lots of warnings due to this just because I've got a bad habit.

  It may slow down the parsing if you have the incorrect #declare inside
a loop, specially if the loop runs hundreds or thousands of times. Outputting
hundreds or thousands of lines of text is slow.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: jansb000
Subject: Re: How do i Make a Realistic lightning bolt
Date: 11 Jun 2001 17:00:16
Message: <3b253160@news.povray.org>
Can this tuturial or macro be posted again?

"Simen Kvaal" <sim### [at] studentmatnatuiono> wrote in message
news:37f5ddbd@news.povray.org...
>
> >It is in Pov v3.0 format and may require a little bit of work to
> >make it compatible with v3.1. The only thing you will likely have to
> >change is to add a simi colon after all of the declared variables
> >in the file.
>
> Actually, pvengine only generates a warning for this. It still works fine.
I
> usually get lots of warnings due to this just because I've got a bad
habit.
>
>
>


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From: Ken
Subject: Re: How do i Make a Realistic lightning bolt
Date: 11 Jun 2001 21:29:39
Message: <3B257010.323FC511@pacbell.net>
jansb000 wrote:
> 
> Can this tuturial or macro be posted again?

Goto - http://www.geocities.com/SiliconValley/Pines/3210/lightnin.html

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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