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clipka <ano### [at] anonymousorg> wrote:
> Am 06.07.2012 02:22, schrieb Cousin Ricky:
> > clipka<ano### [at] anonymousorg> wrote:
> >> If we're talking about dull surfaces, then mu - as stated above, POV-Ray
> >> does not natively support dull (aka blurred) reflections.
> >
> > This is probably not a good idea (yet?) anyway. Best to let the users weigh the
> > various methods and tradeoffs.
>
> Well, I personally think blurred reflections are a /great/ thing to
> have. They can really make or (in case of their absence) break a scene
> (especially if they're in tune with the highlights parameters).
I agree; I just don't know that we've agreed upon the best way to implement it.
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