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On Thu, 21 Feb 2002 16:40:50 +0200, Soulstorm wrote...
> Is it possible in POVRay to do true surface deformations?
> i.e. not normal maps, but true deforms.
If you knew the formula of the primitive and the formula for the
deformation, I suspect you could use an isosurface, but as to exactly
how. Well, that's beyond my skills.
Bye for now,
Jamie.
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