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Le 06/07/2012 19:34, clipka a écrit :
> Am 06.07.2012 16:47, schrieb Cousin Ricky:
>> clipka<ano### [at] anonymousorg> wrote:
>>> Am 06.07.2012 02:22, schrieb Cousin Ricky:
>>>> clipka<ano### [at] anonymousorg> wrote:
>>>>> If we're talking about dull surfaces, then mu - as stated above,
>>>>> POV-Ray
>>>>> does not natively support dull (aka blurred) reflections.
A bit late, but have a look at "crand".
It's not a blurred reflection, but the noise added to the usual
reflection is often enough to move away from the perfectly smooth surface.
Crand has not been re-implemented in povray 3.7RC6, but the next RC
should have it.
(so, look at it in 3.6 in the meantime)
--
Real software engineers work from 9 to 5, because that is
the way the job is described in the formal spec. Working
late would feel like using an undocumented external procedure.
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