Your comment seems to be the most helpful of the lot. It set me thinking -
maybe some formulae for blobs along a sperical surface with some sine
deformations thrown in. hmm...back to work.
btw. for anyone reading this thread there is a nice tutorial on sine
deformations here :
"Jamie Davison" <jamie.davison [at] ntlworldcom> wrote in message
> On Thu, 21 Feb 2002 16:40:50 +0200, Soulstorm wrote...
> > Is it possible in POVRay to do true surface deformations?
> > i.e. not normal maps, but true deforms.
> If you knew the formula of the primitive and the formula for the
> deformation, I suspect you could use an isosurface, but as to exactly
> how. Well, that's beyond my skills.
> Bye for now,
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