|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Here's a simple scene file to display all the characters for reference (16 x 9
aspect ratio).
Post a reply to this message
Attachments:
Download 'masterofpuppetsfont.pov.dat' (5 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
hi,
"Dave Blandston" <IsN### [at] protonmailch> wrote:
> Here's a simple scene file to display all the characters for reference (16 x 9
> aspect ratio).
the good news, it works for v3.7.0.8 (and a v3.7.1-alpha). the bad news, does
not work with v3.7.1-rc1 and later (on GNU/Linux). anyway, thanks + cheers.
regards, jr.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
v 3.8 (qtpovray)
Parse Warning: Encountered 'charset' global
setting. As of POV-Ray v3.8, this mechanism of specifying character encoding is
no longer supported, and future versions may treat the presence of the setting
as an error.
Possible Parse Error: Invoking macro from here.
at File: MasterOfPuppetsFont.inc Line: 4062 Col: 43
Parse Error: Unable to file seek in macro invocation.
at File: MasterOfPuppetsFont.inc Line: 598 Col: 45
Fatal error in parser: Cannot parse input.
Render failed
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Bald Eagle" <cre### [at] netscapenet> wrote:
> v 3.8 (qtpovray)
>
> Parse Warning: Encountered 'charset' global
> setting. As of POV-Ray v3.8, this mechanism of specifying character encoding is
> no longer supported, and future versions may treat the presence of the setting
> as an error.
> Possible Parse Error: Invoking macro from here.
> at File: MasterOfPuppetsFont.inc Line: 4062 Col: 43
> Parse Error: Unable to file seek in macro invocation.
> at File: MasterOfPuppetsFont.inc Line: 598 Col: 45
> Fatal error in parser: Cannot parse input.
> Render failed
Sorry about the failure. There's more information here:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.624c0826fffed05bc26296d607c1b34%40news.povray.org%3E/
The charset thing isn't necessary and it just got copy-and-pasted from another
scene. Thanks for letting me know.
Have an awesome day,
Dave Blandston
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Win10/11: In the include file, I commented-out lines 4061-4063, and the
render was correct.
Thanks for your work!
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
hi,
Thomas de Groot <tho### [at] degrootorg> wrote:
> Win10/11: In the include file, I commented-out lines 4061-4063, and the
> render was correct.
wow, nice! same result here, thanks.
regards, jr.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> Win10/11: In the include file, I commented-out lines 4061-4063, and the
> render was correct.
>
> Thanks for your work!
I understand just barely enough about what's going on that I should have thought
to suggest that. Here's a possible way to restore the functionality that
commenting out those lines removes, if you happen to want to change settings and
make a new text object within the same scene - you can #declare new settings
(MOP_Gap, MOP_Space, MOP_FontRadius, and/or MOP_UseFrenchQuoteMarks) then
#include the file again. That's inefficiency on a Microsoft scale, but it will
probably work as a temporary fix.
You're very welcome! I'm happy to contribute where I can and I greatly
appreciate what everyone here shares!
Kind regards,
Dave Blandston
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Op 23-4-2022 om 10:26 schreef Dave Blandston:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Win10/11: In the include file, I commented-out lines 4061-4063, and the
>> render was correct.
>>
>> Thanks for your work!
>
>
> I understand just barely enough about what's going on that I should have thought
> to suggest that. Here's a possible way to restore the functionality that
> commenting out those lines removes, if you happen to want to change settings and
> make a new text object within the same scene - you can #declare new settings
> (MOP_Gap, MOP_Space, MOP_FontRadius, and/or MOP_UseFrenchQuoteMarks) then
> #include the file again. That's inefficiency on a Microsoft scale, but it will
> probably work as a temporary fix.
>
> You're very welcome! I'm happy to contribute where I can and I greatly
> appreciate what everyone here shares!
>
> Kind regards,
> Dave Blandston
>
Aaah... the arcane hidden knowledge! I am just a simple apprentice
sorcerer, burning his fingers every other day. :-)
Thanks for your suggestion. Great app btw!
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> Aaah... the arcane hidden knowledge! I am just a simple apprentice
> sorcerer, burning his fingers every other day. :-)
Oh, I know better than that...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Added some new characters and a kerning optimization setting.
Post a reply to this message
Attachments:
Download 'masterofpuppetsfont.inc.txt' (205 KB)
|
|
| |
| |
|
|
|
|
| |