POV-Ray : Newsgroups : povray.text.scene-files : Friday Absract : LG_Stairs Server Time
1 Jun 2024 15:48:09 EDT (-0400)
  Friday Absract : LG_Stairs (Message 1 to 1 of 1)  
From: Luis
Subject: Friday Absract : LG_Stairs
Date: 17 Dec 2004 11:03:33
Message: <41c30355$1@news.povray.org>
/*
This script is initially produced with Moray, and finally hand-coded
It's for MLPOV, cause it use HDR picture, but you can easily adapt it for 
POV 3.6, or if not remove // HDR to the end of script.
I think i can optimize this code with macro... in next version, in 2005 ! :)
*/

//--->8------>8------>8------>8------>8------>8------>8------>8---

//
//  (c) Gomes Luis 12/2004
//
// +w800 +h450 +a0.3

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 20
  number_of_waves 10
  noise_generator 2
  charset ascii
  radiosity {
    brightness       4.0
    count            85
    error_bound      0.07
    gray_threshold   0.2
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  2
    #if (version>3.1)
      adc_bailout      0.005
      max_sample       -1.0
      media            off
      normal           on
      always_sample    1
      pretrace_start   0.1
      pretrace_end     0.025
    #end
  }
}

background { color <1.000,1.000,1.000> }

camera {
  orthographic
  location  <20.000,20.000, 35.000>
  sky       z
  up        z
  right     x*image_width/image_height
  angle     45
  look_at   0
}

light_source { <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000> *.5
  shadowless
  translate  <3.0, 3.0, 5>
}

// Materials

#declare Soil =
material {
        texture {
                pigment {
                        bozo
                        color_map {
                                [ 0.0     rgbft <0.499564, 0.499564, 
0.499564, 0.0, 0.0> ]
                                [ 0.25    rgbft <0.649707, 0.649707, 
0.649707, 0.0, 0.0> ]
                                [ 0.5     rgbft <0.499858, 0.499858, 
0.499858, 0.0, 0.0> ]
                                [ 0.75    rgbft <0.699587, 0.699587, 
0.699587, 0.0, 0.0> ]
                                [ 1.0     rgbft <0.499644, 0.499644, 
0.499644, 0.0, 0.0> ]
                        }
                        turbulence 0.6
                        omega 0.8
                        lambda 3.0
                        ramp_wave
                 }
                 normal {
                        bumps , 1.0
                        scale  <0.75, 0.75, 1.0>
                        turbulence 0.6
                        octaves 5
                        omega 0.65
                        lambda 3.0
                        frequency 0.0
                        ramp_wave
                 }
                 finish {
                        ambient 0.0
                        diffuse 0.4
                        specular 0.0002
                        roughness 1.0
                 }
        }
}
#declare WallsStairs =
material {
        texture {
                pigment {
                        granite
                        color_map {
                                [ 0.0     rgbft <0.499564, 0.499564, 
0.499564, 0.0, 0.0> ]
                                [ 0.25    rgbft <0.649707, 0.649707, 
0.649707, 0.0, 0.0> ]
                                [ 0.5     rgbft <0.499858, 0.499858, 
0.499858, 0.0, 0.0> ]
                                [ 0.75    rgbft <0.699587, 0.699587, 
0.699587, 0.0, 0.0> ]
                                [ 1.0     rgbft <0.499644, 0.499644, 
0.499644, 0.0, 0.0> ]
                        }
                        frequency 100.0
                        ramp_wave
                }
                normal {
                        crackle form <-1.0, 1.0, 0.0>
                        warp {
                                turbulence <0.500164, 0.500364, 0.499804>
                                omega 0.500404
                                lambda 1.999712
                        }
                }
                finish {
                        ambient 0.0
                        diffuse .5
                        specular 0.000002
                        roughness 1.0
                }
        }
}

#declare Ball =
material {
        texture {
                pigment {
                        color rgbf <1, 0.623529, 0.372549, 0.7>
                }
                finish {
                        ambient 0.1
                        diffuse 0.2
                        brilliance 6.0
                        phong 0.8
                        phong_size 80.0
                        reflection {
                                0.6 , 0.8
                                fresnel  on
                                falloff  2.0
                                exponent 0.8
                                metallic 0.0
                        }
                }
        }
        interior { ior 1.1 }
}




// Sol
difference {
  plane { z,0 }
  box { <-1, -1, -1>, <1, 1, 1> scale <3.0, 5.5, 20.0> translate  <6.0, 6.0, 
0.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <2.0, 3.5, 20.0> translate  <1.5, 4.0, 
0.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1.0, 1.5, 20.0> translate  <  0, 2.0, 
0.0> }
  material { Soil }
  translate 5*z
}

// Escalier
merge {
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  <-2.0, 
  0.0, -4.5> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 0.0, 
  0.0, -4.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 2.0, 
  0.0, -3.5> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 4.0, 
  0.0, -3.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 6.0, 
  0.0, -2.5> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 8.0, 
  0.0, -2.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 10.0, 
 0.0, -1.5> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 10.0, 
 2.0, -1.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 10.0,  4.0, 
0.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 10.0,  6.0, 
1.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 10.0,  8.0, 
2.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 10.0, 10.0, 
2.5> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  < 10.0, 12.0, 
3.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  <  8.0, 12.0, 
3.5> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  <  6.0, 12.0, 
4.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  <  4.0, 12.0, 
4.5> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  <  4.0, 10.0, 
5.0> }
  box { <-1, -1, -1>, <1, 1, 1> scale <1,1,10> translate  <  4.0,  8.0, 
5.5> }
  material { WallsStairs }
}

// Bouboules
sphere { <0,0,0>,1 material { Ball } translate  <  7.5, 0.25, 9.0> }
sphere { <0,0,0>,1 material { Ball } translate  < -5.0, 5.00, 6.0> }
sphere { <0,0,0>,1 material { Ball } translate  <  6.0,-11.0, 6.0> }
sphere { <0,0,0>,1 material { Ball } translate  < -4.0, -6.0, 6.0> }
sphere { <0,0,0>,1 material { Ball } translate  <  2.0, 18.0, 6.0> }

// HDR
#version unofficial mlpov 0.8;
sphere { 0,50
  pigment { image_map { hdr "makecloud2_demo_day.hdr" once map_type 1 
interpolate 2 } rotate 90*x }
  finish { ambient 1 diffuse 0 }
  hollow
}
#version 3.5;

// That's All Folks

//--->8------>8------>8------>8------>8------>8------>8------>8---


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.