POV-Ray : Newsgroups : povray.text.scene-files : sample rocks code Server Time
26 Jun 2024 04:44:25 EDT (-0400)
  sample rocks code (Message 1 to 1 of 1)  
From: Mick Hazelgrove
Subject: sample rocks code
Date: 27 Dec 2002 09:23:04
Message: <3e0c6248@news.povray.org>
High this is the code used in my rocks image - be warned it is very slow.

Enjoy

Mick

//--------------------------------------------------------------------------
-----

#declare fn_G = function{ f_ridged_mf(x, y, z, 0.2, 3.3, 9 ,0.6, .6, 2.25) }

#declare PigmpOne = pigment_map{
         [0 rgb <1.0, 0.85, 0.6>*.45]
         [0.1 rgb <0.5, 0.9, 0.2>*.15]
         [0.2 rgb <0.75, 0.95, 0.2>*.15]
         [.325 rgb <.9, 0.75, 0.65>]
         [.5 rgb <.9, 0.75, 0.55>]
         [.65 rgb <.2, 0.1, 0.05>]
         [.75 rgb <.95, 0.75, 0.45>]
         [.825 rgb <0.15, 0.375, 0.05>*.475]
         [.875 rgb <0.35, 0.45, 0.0125>*.5]
         [1 rgb <1, 0.5, 0.2>]
        }
#declare PigmpTwo = pigment_map{
         [0 rgb <1.0, 0.85, 0.6>*.3]
         [0.1 rgb <0.5, 0.9, 0.2>*.1]
         [0.2 rgb <0.75, 0.95, 0.2>*.1]
         [.325 rgb <.9, 0.75, 0.65>]
         [.5 rgb <.9, 0.75, 0.55>]
         [.65 rgb <.2, 0.1, 0.05>]
         [.75 rgb <.95, 0.75, 0.45>]
         [.825 rgb <0.15, 0.375, 0.05>*.325]
         [.85 rgb <0.35, 0.45, 0.0125>*.35]
         [1 rgb <1, 0.5, 0.2>]
         }

#declare RockTex =
   texture {
   pigment{
   bozo pigment_map{
   [0
      wrinkles
      turbulence .6 octaves 5
      pigment_map{PigmpOne}
        scale .75
   ]
   [1
      agate
      turbulence .6
      pigment_map{PigmpTwo}
        scale .5
   ]
  }
  scale<.25 ,2,.25>
}

      finish {
         diffuse 1
         ambient 0
         specular .35
      }
      rotate x*-90
      scale <.5,12,1>
      scale .25
   }

//=============================

  #declare fn_Grnd =function {
    pigment {
      leopard
      color_map {
        [0 color rgb 0]
        [1 color rgb 1.25]
      }
      scale  .5
    }
  }
  #declare fn_Grnd2 =function {
    pigment {
      leopard
      color_map {
        [0 color rgb 0]
        [1 color rgb 1.5]
      }
      scale  .5 translate <1.5,0,1.5>
    }
  }

#declare CF = function{pigment{crackle form<.25,0,.25> ramp_wave scale .2
turbulence .3 rotate x*-90 rotate y*-45 }}
#declare CF2 = function{pigment{
                                gradient y pigment_map{[0 wrinkles
turbulence .3 scale 5]
                                                        [1 crackle solid
ramp_wave
                                                              rotate x*-45
rotate z*-35 rotate y*-25
                                                                  turbulence
.4 frequency 2
                                                                      scale
<.05,.15,.15>*2.5

translate <.3,.5,.3>
                                                                      ]
                                                                      }}}

#declare CF3 = function{pigment{
                                gradient y
                                //bozo
                                pigment_map{ [0 wrinkles turbulence .3 scale
5]
                                                        [0.99 wrinkles
turbulence .3 scale 5]
                                                        [1 average
pigment_map{
                                                                    [1
crackle solid ramp_wave

color_map{
                                                                         [0
rgb .5]

[0.3 rgb .35]
                                                                         [1
rgb 0]
                                                                         }
                                                                    ]
                                                                    [1
crackle solid scallop_wave

color_map{
                                                                         [0
rgb .5]

[0.3 rgb .35]
                                                                         [1
rgb 0]
                                                                         }
                                                                    ]
                                                                    }
                                                                  ]
                                                                 }
                                                              rotate x*-45
rotate z*-70 rotate y*35
                                                                  turbulence
.5
                                                                      scale
<.05125,.15,.15>*5
                                                                      }}


#declare Rocks =
isosurface {
   function {
      y
      - fn_G(x, y, z)*0.3
      - fn_G(x*3, y*3, z*3)*0.1
      -fn_Grnd(x/2, y, z/2).gray*.5
       +f_noise3d(x/3,y/2,z/3)*.0125
      +(CF (x*2,y*2,z*2).gray)*(.175/2)
      +CF3(x*3,y*2,z*3).red*.025
       }
   max_gradient 1.5
   contained_by { box {<-5,-.1 , -30>, <5, 1, 20> }}
}

object{Rocks
  scale <14,120,30>
  scale <-1,1,1>
   translate <-55,-5,1200>
   texture{RockTex}
   hollow
   }


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.