POV-Ray : Newsgroups : povray.text.scene-files : Missing glows in 3.5? An alternative solution Server Time
5 Jul 2024 09:47:56 EDT (-0400)
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From: Bob H 
Subject: Re: Missing glows in 3.5? An alternative solution
Date: 2 Oct 2001 11:29:24
Message: <3bb9dd54@news.povray.org>
--------------
        samples 2,2 intervals 8 confidence .1 // increased intervals
(samples too)
      //  method 3  // comment out for v3.1
--------------

The above might fair well in 3.1 although I didn't check on it.  Basically,
v3.5 can get by with intervals 1 whereas v3.1 cannot.

Bob H.


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From: Warp
Subject: Re: Missing glows in 3.5? An alternative solution
Date: 2 Oct 2001 17:51:57
Message: <3bba36fc@news.povray.org>
Bob H. <omn### [at] msncom> wrote:
: The above might fair well in 3.1 although I didn't check on it.  Basically,
: v3.5 can get by with intervals 1 whereas v3.1 cannot.

  In 3.1 you will get a grainy glow. If you pump up the samples and intervals
and other parameters you might get a smooth result but then the render times
will go through the roof.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: dave
Subject: Re: Missing glows in 3.5? An alternative solution
Date: 5 Oct 2001 12:23:19
Message: <3bbdde77@news.povray.org>
Warp,

	I tried this, and it seems to stay "Spherical".. Granted the macro is a sphere.. 
	Make sense.. so Does this only work as a sphere?  If so I'll just Modify the Macro to
be "Cylindrical"

	thanks
Dave

Warp <war### [at] tagpovrayorg> wrote:
> ahmet oktar <ahm### [at] yahoocom> wrote:
> : thanks and i have a question!! this is only for lights.. is there a way for
> : making surface glow over objects??

>   You can make instances of the glows alone like this:

> object { Glow(<0,.5,1>, 1) translate whatever }

> or attach it to an object like:

> union
> { object { MyObject }
>   object { Glow(<0,.5,1>, 1) }
>   translate whatever
> }

>   And you can of course scale and rotate glows as well.

> -- 
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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