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samples 2,2 intervals 8 confidence .1 // increased intervals
(samples too)
// method 3 // comment out for v3.1
--------------
The above might fair well in 3.1 although I didn't check on it. Basically,
v3.5 can get by with intervals 1 whereas v3.1 cannot.
Bob H.
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Bob H. <omn### [at] msncom> wrote:
: The above might fair well in 3.1 although I didn't check on it. Basically,
: v3.5 can get by with intervals 1 whereas v3.1 cannot.
In 3.1 you will get a grainy glow. If you pump up the samples and intervals
and other parameters you might get a smooth result but then the render times
will go through the roof.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Warp,
I tried this, and it seems to stay "Spherical".. Granted the macro is a sphere..
Make sense.. so Does this only work as a sphere? If so I'll just Modify the Macro to
be "Cylindrical"
thanks
Dave
Warp <war### [at] tagpovrayorg> wrote:
> ahmet oktar <ahm### [at] yahoocom> wrote:
> : thanks and i have a question!! this is only for lights.. is there a way for
> : making surface glow over objects??
> You can make instances of the glows alone like this:
> object { Glow(<0,.5,1>, 1) translate whatever }
> or attach it to an object like:
> union
> { object { MyObject }
> object { Glow(<0,.5,1>, 1) }
> translate whatever
> }
> And you can of course scale and rotate glows as well.
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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