POV-Ray : Newsgroups : povray.text.scene-files : Starfield improved (Flame&Lantern) Server Time
8 Jul 2024 11:22:07 EDT (-0400)
  Starfield improved (Flame&Lantern) (Message 1 to 1 of 1)  
From: Yann Ramin
Subject: Starfield improved (Flame&Lantern)
Date: 30 Sep 2000 22:48:38
Message: <39d6a606@news.povray.org>
See p.b.i (Flame&Lantern) for an explanation:

#declare R1 = seed(121643);                 //Any number
#declare R2 = seed(2360);                    //Any number
#declare R3 = seed(100);
#declare R4 = seed(192);
#declare Dis = 100000;                       // Distance

#declare Count=0;
#while (Count < 6000)                       //Number of stars
  #declare colorr3 = rand(R3);
  #declare r4 = 1 - (rand(R4) / 4);
  #declare r5 = 1 - (rand(R4) / 4);
  #declare Xzang= rand(R1)*360;
  #declare Yang= (rand(R2)*180)-90;          // For space
//#declare Yang= rand(R2)*90                // For a starry night
  #declare Adis= (cos(radians(Yang)))*Dis;
  #declare Tmpy= (sin(radians(Yang)))*Dis;
  #declare Tmpx= (cos(radians(Xzang)))*Adis;
  #declare Tmpz= (sin(radians(Xzang)))*Adis;

  sphere
  {
    <0, 0, 0>
    0.5
    scale 400 // Scale to what ever you want
    translate < Tmpx, Tmpy, Tmpz>
    pigment
    {
      color <r4, 1, r5> * colorr3
    }
    finish
    {
      ambient 1.0
      diffuse 0.0
    }
  }

  #declare Count=Count+1;
#end

-- 

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Yann Ramin                      atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions      www.redshift.com/~yramin
Monterey High IT                www.montereyhigh.com
AIM                             oddatrus
Marina, CA

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