POV-Ray : Newsgroups : povray.text.scene-files : Small Flame Server Time
8 Jul 2024 11:46:50 EDT (-0400)
  Small Flame (Message 1 to 3 of 3)  
From: Bob Hughes
Subject: Small Flame
Date: 28 Aug 2000 20:51:41
Message: <39ab091d@news.povray.org>
// flame (MegaPov needed, as is)
#declare FlameMedia=
 sphere {0,1.1
   pigment {rgbf 1}
        interior {
                media {
                method 2 intervals 2 samples 3,3  // megapov, or increase intervals
and samples
                absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
                scattering {2,<.75,.67,.5>*2 extinction .133}
                density {spherical turbulence <.1,.2,.15>*1.5
                        density_map {
                        [0 rgb 0][.15 rgb <1.5,1,.5>*3][.5 rgb <1.25,.5,.75>*2][.7 rgb
<0,.05,.5>*6]
                        } scale <.85,.9,.85> translate -.25*y}
                }
                media {
                method 2 intervals 2 samples 3,3  // megapov, or increase intervals
and samples
                absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
                scattering {1,<.25,.33,.75>*3 extinction .67}
                density {spherical turbulence <.1,.2,.15>*.5
                        density_map {
                        [0 rgb 0][.3 rgb <0,.05,1.15>*6]
                        } scale <.7,.3,.7> translate -.9*y}
                }
       }
  scale <.9,3,.9>*.25 rotate 45*y translate .225*y
 hollow
 }

#declare SmallFlame=
 light_source { .5*y, <.75,.5,.25>
       area_light <.5,0,0>,<0,1,0>,3,3 jitter adaptive 1
    orient circular  // megapov only
  looks_like {FlameMedia}
   media_interaction on media_attenuation on
   fade_distance 6 fade_power 2
  translate 1.075*y
 }

SmallFlame

// omniVerse http://users.aol.com/persistenceofv/all.htm


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From: ryan constantine
Subject: Re: Small Flame
Date: 30 Aug 2000 02:35:49
Message: <39ACAB13.F60EA2A0@yahoo.com>
i rendered this expecting little richard or richard simmons but it was
fire.  maybe you should choose your subject title more carefully.  j/k
:)

Bob Hughes wrote:
> 
> // flame (MegaPov needed, as is)
> #declare FlameMedia=
>  sphere {0,1.1
>    pigment {rgbf 1}
>         interior {
>                 media {
>                 method 2 intervals 2 samples 3,3  // megapov, or increase intervals
and samples
>                 absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
>                 scattering {2,<.75,.67,.5>*2 extinction .133}
>                 density {spherical turbulence <.1,.2,.15>*1.5
>                         density_map {
>                         [0 rgb 0][.15 rgb <1.5,1,.5>*3][.5 rgb <1.25,.5,.75>*2][.7
rgb
> <0,.05,.5>*6]
>                         } scale <.85,.9,.85> translate -.25*y}
>                 }
>                 media {
>                 method 2 intervals 2 samples 3,3  // megapov, or increase intervals
and samples
>                 absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
>                 scattering {1,<.25,.33,.75>*3 extinction .67}
>                 density {spherical turbulence <.1,.2,.15>*.5
>                         density_map {
>                         [0 rgb 0][.3 rgb <0,.05,1.15>*6]
>                         } scale <.7,.3,.7> translate -.9*y}
>                 }
>        }
>   scale <.9,3,.9>*.25 rotate 45*y translate .225*y
>  hollow
>  }
> 
> #declare SmallFlame=
>  light_source { .5*y, <.75,.5,.25>
>        area_light <.5,0,0>,<0,1,0>,3,3 jitter adaptive 1
>     orient circular  // megapov only
>   looks_like {FlameMedia}
>    media_interaction on media_attenuation on
>    fade_distance 6 fade_power 2
>   translate 1.075*y
>  }
> 
> SmallFlame
> 
> // omniVerse http://users.aol.com/persistenceofv/all.htm


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From: Bob Hughes
Subject: Re: Small Flame
Date: 30 Aug 2000 02:41:22
Message: <39acac92@news.povray.org>
"ryan constantine" <rco### [at] yahoocom> wrote in message
news:39ACAB13.F60EA2A0@yahoo.com...
| i rendered this expecting little richard or richard simmons but it was
| fire.  maybe you should choose your subject title more carefully.  j/k
| :)

Something tells me I should be happy not understanding that.

Btw, since I didn't say anything about it before I will now.  The flame
changes considerably in different lighting conditions and backgrounds, even
though I tried to get a proper absorption emission and scattering for the
scene it was originally in.  If you know media at all you already know all
about that.

Bob


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