POV-Ray : Newsgroups : povray.text.scene-files : bounding box calculator : Re: bounding box calculator Server Time
17 Apr 2024 20:20:10 EDT (-0400)
  Re: bounding box calculator  
From: jr
Date: 4 Nov 2019 19:20:00
Message: <web.5dc0bff634d8ef06feeb22ff0@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> ... I wrote a macro which "scans" an object's BB ...

find attached the second update of the 'Bounder'.

things have changed a little.  now, if the object's BB is found to be "(near)
optimal", the macro prints that and ends, otherwise, ie having some "slack", the
macro prints the difference lines as before, plus the optimised extents and
dimensions, as per Thomas's feedback.

also new, if "slack" is reported, two variables with the differences from the
BB's min/max extents are declared, to allow use of the info from in-scene.
after 'Bounder' has run, one can for instance:

#ifdef(Bounder_min_diff)
  // do something
#end

so.  version 3.  fingers crossed.


enjoy, jr.


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Attachments:
Download 'bounder.inc.txt' (9 KB)

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