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Hi,
I just read this and liked your rendering very much. What I like best about
it though is your sky & clouds. Any chance you'd be willing to share your
cloud code with the rest of the world?
Thanks/Greetings
--> R
Mick Hazelgrove wrote:
> Hi
>
> Several people have asked for the grass texture in Mountain Valley, so
> here it is.
>
> #declare Base_Tex =
> texture {
> pigment {
> granite
> turbulence 3
> color_map {
> [0.000 color rgb <0.5, 0.5, 0.2>]
> [0.25 color rgb <0.7, 1, 0.2>]
> [0.5 color rgb <1, 0.4, 0.2>]
> [0.75 color rgb <.5, 0.9, 0.2>]
> [1 color rgb <0.3, 0.9, 0.2>]
> }
> scale 0.035
> }
> finish{specular .25 }
> normal{
> average normal_map{
> [0.0 bumps 150 scale 30]
> [0.2 dents 50 scale 12.5 turbulence .3]
> [0.6 bump_map{ gif "GBM4.gif" bump_size 50} rotate x*90
> rotate y*45 scale 30 ]
> [1.0 wrinkles 25 scale 5 scallop_wave rotate z*30]
> }//end of normal map
> rotate z*15 turbulence .4
> }//end of normal dec
> }
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